Good game. I haven't seen a comment about this, so I'll add a little help for those wondering about the Inception achievement: 120s from the very beginning comes right before you hit the long line of fires (unless this is randomly placed?). Of course, get hit, and you'll need to go proportionally further...
Finally got the impossible badge after trying on and off. Another tip I haven't seen: tap, do not hold, the slow-time button, once you start feeling overwhelmed (around 350,000 points for me). Makes a huge difference, and if you do it right, your slow-time never runs out of charge. Meanwhile, improving on walmartgreeter advice: shield to ram red diamonds or black balls that burst into eight bullets; death ray to burn through blues, IF there's stuff behind them that really needs to die (e.g. shooting back at you).
Biggest complaint I have with this game is that you could win or lose depending on where stars happen to appear. I had great setups going that were tough, but doable, and were defeated because a string of stars all appeared near one enemy's cloud, and suddenly he's outrunning and outproducing all my clouds. Other than that, fun concept.
Loved damn near everything about this - very good execution from the gameplay to the incremental upgrades to the art and sound to the subtle in-jokes. Agree that building late game things can feel tedious. My suggestion: as others said, if you have all the raw mats, auto-build, but show each part being made, one after another (tink-tink-tink-tink-tink-tink-tink!). Ought to look and sound fairly cool (esp. if you have a different sound for each build). // The aberrant matter / gloop were kinda dissatisfying; I could never vibrate enough rock around an aberrant to open it, and dynamite was trivial to use anyway. Meanwhile, gloop was all too easy to just drill to.
I can't find the "report bug" feature any more, so I have to do it here - it won't let me buy a level 3 chassis, but takes my money anyway, resulting in the game being unbeatable. Very sad.
This was so incredibly high quality, I wanted to give it a 5/5 - except I kept moving the mouse outside the window and accidentally pausing and pulling myself out of it. If that can be fixed, hell, I'd give it 6/5 if I could.
Those measure bars across the strings need to actually measure out measures. It's extremely hard to anticipate the rhythm of oncoming notes (especially when it's a rock improvisation) as a result - meaning I'm having to play the beginning of a song dozens of times just to have 3 seconds of practice, get it wrong, start over. Not fun.
Seriously? I'm losing matches because I can't reach the buttons for training or levelling before they disappear... 1/5 until this is fixed. What a dumb reason for a game to be hard.
There are so many problems with this game - flaws like bad skill scaling, boring, grindy training, grammar, spelling, lack of hotkeys for battle actions, etc.; bugs like the -1 health bug, the pause bug, and saved games being wiped out, forcing you through all previous problems again - that I have a hard time believing it could get over 2/5, let alone enough rating to get badges. Seriously, it's a nice idea, but featuring a game with this level of craftmanship makes Kong look bad.
Cast, for those wondering - runners: Vladimir Lenin, Winston Churchill, Franklin Roosevelt, John Calvin, Thomas Hobbes, Benito Mussolini, Friedrich von Hayek, Georg Hegel, Franz Kafka, John Locke, Martin Luther, Friedrich Nietzsche, Thomas Jefferson, Joseph Stalin, David Ricardo; judges: Karl Marx; upgrade shop: Milton Friedman, Adam Smith. Superb premise, fun game. One of my few 5/5s.
I wish there was a way to mark a square as, say, "I know there's no red here, but there might be some other color". As it is, I almost have no use for Xs, meaning I have to keep track of a lot of the puzzle in my head, resulting in repeated running over areas I know, etc.
It's down the other tunnel.