Is there any way to use my Steam account for this? I've already done a good deal of playing on there and don't much feel like needlessly repeating that to unlock classes if I can help it.
There is a point where all of the levels start to rely completely on chance. Too many times to count have I been doing okay only to have to go through 3/4 the deal pile before I can even begin a level. There is just no balance, and it ruins any possible strategy other than relying on luck. A re-deal option should be added so that levels can at least be started before having to go through most of the deck.
A very irritating and somewhat obvious bug that has prompted me to rate this one star lower than I would have liked is that you can't turn right when you have the boost enabled. Turning left works perfectly fine, on the other hand. If this were only on one or two levels or with certain vehicles, it'd be less of a problem, but it has persisted with every vehicle from start to finish. It seems something that would have been noticed while testing the game. Please fix this.
It isn't too hard to get the words with q and x, but you are missing a few words that would make it a bit easier. The words quadruplexings, quadroxide, and quadroxides are all valid, but aren't accepted in the game. I basically had to keep restarting because I could get 8 words from the qua prefix and then I'd have to just hope for another prefix or suffix that I could use for other words.
I had to increase sensitivity to 3 to get to 968 with my laptop's mousepad. Eventually, I had to plug in a regular mouse so that I could maneuver through the twisting tunnels in one motion, because I'd get 3 or 4 of them in a row with the mousepad and not be able to move quickly enough.
For those of you trying to get 130 stars, you have plenty of options. I've been able to get 4 stars on these levels: Pack 1 - levels 2, 3, 6, 8, 9, 10, 12, 13, and 20. Pack 2 - levels 1, 3, 4, 8, 9, 10, 11, 13, 18, 20. I think it's also possible to get 4 stars on level 2-12, but I'm still working on it.
I do Kakuro a lot on the computer and on paper, and this is a great game, but I do have one suggestion. It's not quite as enjoyable when I'm thinking faster than I can click the numbers, and I sometimes click the wrong one. My suggestion is that you change it to allow people to click on a square and type in a number to reduce the time inputting numbers instead of thinking about the possible solutions.
I noticed a little bug concerning the copper, silver, and gold medals. If you successfully complete a puzzle, you only get one of them, therein lies the problem. Say, for example, you got a gold medal on a puzzle. Since gold is a better medal than silver and copper, you should automatically get all three, but instead only get a gold one. It doesn't detract from the game experience in any way, but it slightly irks someone like me who is a bit nit-picky when it comes to details.
@Relyk92: Cola was originally intended to be a form of aspirin (and included cocaine, thus the "coca"-cola), but in the second batch, soda water was used instead of regular water, and it turned into something similar to what we drink today.
Princess: Daddy, are you certain it's a good idea to go to the cottage, what with all the castles being destroyed.
King: Relax, my dear! I'm sure we'll have a smashing time!
This game is unique and addictive, but I have a few suggestions that would make it a little better. First of all, the upgrade menu should be able to be accessed on the level screen, and not only after beating a level. Going along with this, a person should still gain exp from beating the first two levels, but only be able to access the upgrade menu after beating the third. Another thing is that the AI should have a slight delay time for placing towers. I noticed that it would spam a bunch of towers at one time or change a whole row instantly, and it makes it a bit harder to keep up with it. Lastly, maybe instead of upgrades being available only on some levels, it would be a bit better to have them be able to be bought from the upgrade menu and then available on all levels after buying.
The agility and stamina minigames, unless you're very lucky, really only have an upper limit of about 20-25, and are impossible after that. The reaction and speed minigames are the two that actually require skill - for instance, I just got +48, +48, and +53 on the speed game as consecutive gains. The health minigame is pure luck. I suggest that these games be balanced a bit, such as putting a limit as to how fast the obstacles come on the agility game and how small the range can be on the stamina one.