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destiny

Play destiny

Aug. 31, 2010

Rating: 0

I am Father X, the massive manchild, destined to rape myself...how is that even possible?!? I am Chibi Dragon, the perfect meme, destined to challenge all furries. - I think I once played a video game like that...^_^

destiny

Play destiny

Aug. 31, 2010

Rating: 0

I am Mecha Dragon, the cold-blooded behemoth, destined to eat all children. ~ Rawr ~

destiny

Play destiny

Aug. 31, 2010

Rating: 1

I am Magnificent Bob, the silent manchild, destined to slay cakes. Yum...cakes...

destiny

Play destiny

Aug. 31, 2010

Rating: 2

I am Silent Sniper, the first king , destined to discover myself? - What does that mean? I am Inferno Assassin, the one and only savior, destined to liberate all Pokemon? - *starts painting signs that say "Pokemon battles is animal abuse!"* I am Magnificent Penis, the legendary wizard , destined to have sex with all mankind? - That's going to take a while...XD

destiny

Play destiny

Aug. 31, 2010

Rating: 1

I am Mega Man, the last Otaku, destined to slay Jews? - Come on, that's bad taste...They've already been through enough. I am Whore Maximus, the tragic overlord, destined to rule all children? - That's just wrong on so many levels... I am Immortal Assassin, the legendary hero, destined to rule all the heavens? - Awesome.

Epic Coaster

Play Epic Coaster

Aug. 24, 2010

Rating: 1

I just had an idea - two player mode. Have different colored tracks and different colored roller coaster cars and have one person use the up arrow key to jump and the other the space bar. Cut back on the extra visual stuff to reduce lag, and then have the tracks be on the same screen and the two people try to see who can get the farthest.

Epic Coaster

Play Epic Coaster

Aug. 24, 2010

Rating: 0

It took a while to get the Godlike achievement, and then in the next three runs I got 11x, 11x, and 15x perfect jump combos. Oh, and an achievement recommendation: Well, you gave it your best shot... - lose after scoring less than 10,000 points. (which means dying pretty much right away)

Liferaft: Zero

Play Liferaft: Zero

Aug. 23, 2010

Rating: 3

I would enjoy this game better if the levels were longer, but there were also checkpoints so that I wouldn't have to start all the way at the beginning if I made a mistake.

Liferaft: Zero

Play Liferaft: Zero

Aug. 23, 2010

Rating: 3

The game starts to lag for me at crucial points. When that happens, I can't jump or grapple, and so I usually fall into a spike pit or slide all the way back down to start. This game needs a quality selection and the option to turn off the extras like blood to keep it from lagging.

Submachine: 32 chambers

Play Submachine: 32 chambers

Aug. 23, 2010

Rating: 15

I actually counted. Not rooms, but screens. There are 32 different screens, but 33 if you include the puzzle at the end.

esc (escape game)

Play esc (escape game)

Aug. 23, 2010

Rating: 3

Fairly easy game. Just use logic and try things out. I didn't even look at a walkthrough once. What I'd advise is write every thing you notice about each piece of paper, puzzle, etc. down and then cross it out once you're through with it, so that you won't be trying to do something with it later. Also, remember to try interacting with every possible object. Finally, if something doesn't work, try the opposite. Think outside the box. Pay close attention to not only the position of an object, but what the object is. This will come in handy especially with the chess puzzle.

Retro Dungeon Bash

Play Retro Dungeon Bash

Aug. 22, 2010

Rating: 3

Good game, but gets boring real fast, especially when you don't know where you're going. It would be a lot better if there was a floor map that could be pulled up to show where you've been.

Bubble Blast 3

Play Bubble Blast 3

Aug. 19, 2010

Rating: 5

It needs to get harder. I could go on forever if I wanted, since all you need to do is save the color changes and a bomb to get halfway to the next level. Maybe faster falling or more bubbles or less of the special bubbles as the levels get higher?

entangled

Play entangled

Aug. 18, 2010

Rating: 4

It's a lot of fun, and I'm constantly surprising myself by solving a puzzle that moments before seemed hopeless. I really like how it's completely random, but just falls into place. It gives the sense of creating order from chaos.

The Climb:Light

Play The Climb:Light

Aug. 18, 2010

Rating: 7

I found that I could usually just skip an entire section of the path and climb vertically up a rock. Other times, I could practically predict where I would go through the rock and just swing through it to have a shortcut. I think it does need some work, and maybe a bit more diagonal ascent instead of straight up so that the unintended shortcuts could be reduced.

Satanorium

Play Satanorium

Aug. 14, 2010

Rating: 32

You know, couldn't you just burn the rope without the gas? And Why the hell would a security guard be carrying around a flashlight with no batteries? It just doesn't make sense.

Epic War 4

Play Epic War 4

Aug. 13, 2010

Rating: 3

I like how it blurs some of the images if it's starting to run slow. In some of the previous Epic Wars, it would just get extremely laggy, especially in the final levels. Now it's much faster.

Loops Of Zen III

Play Loops Of Zen III

Aug. 12, 2010

Rating: 11

I have two small suggestions. Maybe you could have "previous" and "next" arrows or the words at two of the corners of the screen with the "next" appearing only after completing a level. Then people wouldn't complain about having to start over and all because it would be easy to see. The other suggestion is that you either increase the time the image remains after completing a level before the next one loads, or have a message saying something like "click to continue" because people might want to admire the completed puzzle or rest briefly before continuing to the next one.

Loops Of Zen III

Play Loops Of Zen III

Aug. 12, 2010

Rating: 3

I love the loops. Even though it makes it a bit more confusing sometimes, it actually makes the levels easier to complete because each shape has only three possibilities instead of four. Also, the continuity and flow of the lines creates a soothing sensation, which is only amplified by the music.

loops of zen

Play loops of zen

Aug. 11, 2010

Rating: 0

At level 31, there are a lot fewer pieces again, but it's supposed to be harder to connect them. However, I can connect them pretty easily, and complete the levels with only minimal trial-and-error. It's just very time-consuming, especially before I realized that I could use the arrow keys to skip to the highest level I got to XD.

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