How about adding in the option to save current progress? If someone were to read the walkthrough and think you meant refresh the page, then they would have to start over from the very beginning again.
Good game, but I have a recommendation. You should make it so that the asterisk bubbles and random bubbles won't give you a color you have already cleared entirely from the board, because I kept getting frustrated when I'd clear a color, and one of those bubbles would give me that color again, and then more bubbles of that color would spawn in the top row.
I just had another idea. Zen mode - you don't get points, but new balls won't come in from the sides after x number of balls missed. So a person could play without any pressure at all.
Here's a suggestion - how about not using up a life/ball (whatever you call those yellow/orange things in the top left corner) when you miss with one of the ball shooter position changers? I mean, sometimes people want to stay at the same place instead of moving.
At least there is a save button, so it's not all in one sitting. However, at most I'd compare this to a screen saver in that there is absolutely no point and no control and the user really only will use it when they are gone for extended periods of time.
The very hard puzzle is pretty easy. I did it in 3:14, though I'm much faster with pen and paper. Also, the link to submit the score doesn't work, and there aren't multiple puzzles in each category, which makes them get old quickly.
You are Dildo Snacks, the perfect manchild,destined to rape furries - By definition of a furry, wouldn't raping them be impossible? Because I'm pretty sure it'd be more than consensual.
You are Mother Mom, the desperate basementdweller,destined to subdue all children. - Sounds exactly like Super Nanny ^_^.
You are Mecha Mc Muff, the impeccable superrobot, destined to do nothing about nothing. - What a boring life superrobots must lead.
These bridges must be Japanese. Many bridges in Japanese gardens are twisted or crooked, mainly bent at right angles, because folklore states that it is to ward off evil spirits, since they cannot cross water without the use of a bridge or boat. By crossing a bent bridge, any evil spirits following you will stop at the bends because they otherwise would fall into the water.
I agree with the multiple solutions idea, as I've run into the same problem. I like how you added in different markings for us to use, but was wondering just how many levels there are, since I'm on 34 right now. Also, music might be nice (with a mute button, of course, so people don't have to listen to it if they don't want to). Good game, but just needs a bit of tinkering. 3/5 for now.
A whole bunch of these, the answer isn't even one of the options. I'd suggest you make sure that you have the right choice as one of the options so people aren't guessing what number it is after counting.