So all the monsters are sitting there minding their own business and constantly wondering: "Is this guy some kind of exhibitionist? Why does he keep changing clothes right next to us?"
I really like the look and feel of this game. Though, I feel that this is a game where the point system kind of detracts from the experience of the game. It should be about getting through and figuring out puzzles, rather than doing it once then doing it again as fast as you can to get some kind of arbitrary score.
Games that depend on cooldowns can fall flat when the combat becomes really straightforward. I spend the majority of my time in this game waiting for cooldowns to end. I shouldn't have to, but I do.
Looking forward to the sequel. I still maintain that this is the simplest and easiest to get into roguelike that I've ever come across. Very fun with replayability.
Didn't like it. Enemies move around so fast and so spastically and your bullets are so relatively slow that it's a hassle to take down even the weakest enemies.
Worst part of this game is that sometimes the difference between gold and not gold is tiny, missing one guy that didn't get caught in the arbitrary explosion on the other side of the map.