The tutorial is a little too descriptive, it's better to give a little advice then let us test it to gain a deeper understanding, then give us more information- rather than overloading us with all the information at the beginning.
Not bad so far, but it could use a little more polish. A log was being held up by rope but it didn't fall because I didn't shoot the EXACT correct segment of rope, I got hit by the area a barrel ENTERS rather than a barrel and my character can't grab on to a ladder in the air.
I respect the intention to release a demo and then try to get people to buy your game afterwards, especially over pseud-free games that advertise themselves as free then attempt to force people to pay money for every step of the game.
I think the biggest complaint people have is that they don't really think they're being helped by this particular example, and neither are you. There are many people on here (including myself) who could see this being the game of the month and likely winning more money from that then the amount of people who would end buying it because they want more.
I really liked the layout of the new enemy information, it's very easy to see and good-looking and it explains things well. Very aesthetically pleasing.
I'm impressed at the shamelessness of the guests. More elevators, you say? I just froze time and doubled the elevators in size and you aren't impressed?
Do you actually gain anything other than score from leveling up? Gotten slaughtered by the dragon twice now and there's nothing I could have done to do better than I did...
@Cipper80 I do agree a lot of devs seem obviously in it for the money (which isn't a purely negative action anyway, since money is required in daily life to live) but in this case it's practically a donation to the devs here since it's just a small boost. I don't think they're being greedy here.