If you beat the game, you can replay, and thus you get the opportunity to scan it again later. Next time I recommend scanning all enemies first, starting the battle over and then winning :D
My only real complaints are how frustrating the minigames are, difficulty is okay, but they're barely playable, and the fact that you can't adjust the music... or at least if you can it's not at all evident how to do so.
Fun game! I hope more are to come!
A ton of fun, thanks for making this game :)
I actually plan to make a sidescroller RPG where you fight zombies as well... it's kind of sad, I thought I was being original and I've found 2 in the past day :D
I'd just like to note the menu music is stolen from a game called Silverfall. The 'music is amazing' quotes are likely attributed to the wrong person. -_-
Pretty fun, but exp seems like it was added just to say 'you can level up' when really you'll hit max level half way through and way before you get the final shield which still boosts exp gain.
Pretty well done, but I wish there was a bit more to do. It's fun but it's over rather quickly.
Not bad, good for a first attempt but like many games on this site it is only a template for a real game. The levels are simple and few, the enemies are predictable and overall the game is just TOO EASY. Going the route Cursed Treasure went would be more interesting, variation is key.
Okay, first, use a font more fitting than bold arial, like Times New Roman. Second, don't just use a crappy auto-translation program/have someone with minimal English skill translate it, it looks sloppy and makes people not want to play.
Not bad, but point-and-click adventure games are supposed to make you THINK logically, make it more focused on a puzzle, rather than finding obscure things that aren't readily obvious.
I wish there was some way to tell your units which guys to attack, my infection mages keep hitting the same guy, when they should be letting them go and infect other enemies so that the infection damage is actually done.