It's not a bad game overall but whether you win or lose depends on what cards you randomly get and then skill goes out the window. Also, there is a full game, but you have to pay to get it : /
The idea is solid but ultimately the repetitiveness, lack of strategy and lack of character customization keeps this in the decent game category when it could be a really good game.
This is pretty lame, I was hoping for some kind of thing where you find the best place to position to hold them in place at best but it's just balancing retarded shapes on a pinpoint.
I don't like how your character attacks, everything is so rushed that I want to be able to freely change around blocks and grab things and add new blocks but I end up having to focus on staying on one guy because I have a stupid sword.
@whaevr Thanks a lot, I was annoyed because someone claimed to get the hard badge on day 34 and I was feeling discouraged, now I feel like it's all good :D
Isn't the point of having more than 2 teams that they fight each other? They never seem to shoot anyone other than my guys and their aim is ridiculous, their rocket can loop-de-loop around 2 planets, get a x3 bonus and nail one of my guys.
This is a really well-done game! It seems overly simplistic but at the same time the art style and everything about it is really well done, if this is built on and continued it could be an amazing game in the future.
I wish people wouldn't constantly say "THIS GAME IS LIKE BLAH" without really knowing anything. This game is based somewhat on stalker and the layout on bomberman, fallout has nothing to do with this.
It's laughable that you can say this isn't a ripoff, but I'm actually enjoying it so far, if you change the interface and atmosphere enough that you can realistically say it isn't a ripoff this could be a lot of fun.
I understand what you're saying about this not being a fallout ripoff so much as inspired by it... but I think perhaps you shouldn't have put a giant scorpion on the front -_-, it's a little implicative.