Ran into an odd bug, at least I think it was a bug. I ran Race 1 a few times with different vehicles, the opponent set to be my best for the race. Then I grabbed a new vehicle and went into a random race. About 485m into the race I saw the vehicle from my last run on a different map just sitting there.
0rava - Thanks for the quick feedback. I will be honest I did not expect the tutorials to also be updated. However even after following the tutorial I am still missing something. Before I could click once and the gun would fire without my interaction. On the last step of the tutorial I have to hold the mouse button for continued fire, if I let go it stops. At this point I cannot, for example, fire and aim a gun at the same time.
You can tap/hold the trigger key (F) to trigger any item you're dragging. I think I forgot to mention that in any of the tutorials. I could also see about bringing the autofire back as an option at some point, possibly.
Love the expansion so far. One question, trigger tool now only causes guns to fire when clicked, in the past they were auto-fire based on the gun fire rate. Is there any way to set that back? I skimmed the options but did not see it.
Firearms were changed from "toggle" to "hold" trigger type, for various reasons. I posted a small explanation in the forum thread.
As for triggering: There are several trigger items that let you turn things on.
And you can use the Trigger Tool by clicking on an empty space on the screen, holding, and moving the mouse on top of a weapon to make it continously shoot ...Or you can frantically click to bypass the fire rate altogether. (Tip: the latter is awesome with the RPG.)
Why are shared levels being used like a chat room? Did I miss something are are people putting way too much drama and effort into a game about finding creative inventions to disassemble a ragdoll?
We are in heated negotiations regarding the situation at hand. (I'm implementing a roleplaying tag when saving levels, separating them from the normal stream.)
Little know fact. Pound for pound Penguin poop is the most explosive substance in the known universe. Your damage budget is actually the food budget for the buffet.
I have this idea for a tv show called Bigger berg. It is just like Berg but then a bigger berg shows up and they have to team up with Berg to stop Bigger Berg.
Went too far for my computer....I was close to 16 mil DPS but the lag is so bad now I can barely get back to 1mil dps, and the actual coins are much lower.
I am seeing something odd with the quality settings. In low quality my DPS locks to a single number, 7k currently. In high it fluctuates between 8-10k.
12/24 would be a great map for pushing the peak energy stat if it had any upgrades to get the extra 10%. Still was able to get to 104 with not much planning.
Definitely not wrong. I like to play maps and see how long I can survive on survival mode. My best is still at 2 hours 42 minutes. At about 2:20 the network began to break down but I was able to secure the front and hold them back before the energy requirement became too much for 32 packets limit. There is no wrong way to play.
I stubbed on this today, not sure if I am just slow this week or not but if you load a custom hero you can then pick that hero for any of the 3 slots, so you can create a custom group. Added a bit of fun for me in Infinite mode.
Thank you, i'll fix it.