Follow the quests up until it tells you to hire a total of 8 people. Train NO ONE. Have four of your members work exclusively on small projects and the other two work on micros. Fill your free spaces with plants as you can. Once you get them a full bar experience, start to train them one at a time, one level at a time. Your quality will go up and you'll start to make more money. Then you can start following the quests again. Churn out high quality small games to make money, and use micro projects to get experience under your new employee's belts. Once you can get two teams working on high quality small games, your income will no longer be a problem.
Just started really, I have four micro games out and a small scale game is going to cost me $74,000 to produce. I don't think your balancing issues have worked very well. Highly frustrating.
So...buggy...Although obviously HeroInteractive doesn't really care, as it has a lot of the same issues on Armor and it was released there months ago. And they want me to spend money on this?
And there are no level indicators on the walkthrough. I thought I'd take a look at that since I won't be playing the game, but I can see how much of a pain trying to use it if I got stuck would be. No thanks and the first 1 I've ever given one of these.
Flashing is terrible, the reset is NOT a reset (water keeps going so you fail anyway, the whole reason you pushed the reset to begin with), and the music...oh God, the music. Your other games were MUCH better than this. WTH smartcode?
Wish there was some way to make this full screen. I'm at the dock/boat and it's so dark and some of the items are so small it's giving me an headache! The raccoon and the centipede are very indistinct, and the and is exactly the same color as the item it's on. I never would have found it without the hint. Those were just a couple of examples. Overall, though, I am liking the game. Just make the pictures a bit lighter with a little more contrast next time round! :) Also a few typos, but nothing major. "Lilly" instead of "Lily" and so on.
I wonder why it's so hard for developers to actually put instructions in the instructions. "Mouse only" or "Keyboard for movement" or "Mouse and keyboard"...see that only took me a few seconds to type out.
"Tutorial in-game"...Well I'm happy for ya. Bye.