a very unfair game. the enemy spams certain spells/summons in a certain order for each level. after level 10 the enemy starts by summoning 2-3 creatures as soon as the round starts while you have to wait like 5 seconds to summon 1. then they usually hit you with 1-2 spells and 1-2 more creatures.
i cant figure out how to fire these worthless starting guys and i lose every single match like 14-0 because of it. all the guys have these letters next to them, i have no idea what they are. some matches go on for like 20-30 inings due to it being complete RNG and matching me against similarly low leveled teams, but the RNG is clearly not based on your stats vs their stats but rather your stats = certain value = your stats always suceed
All of the checks in the game are based on your stats vs their stats. Of course the outcome of any pitch is non-deterministic (e.g. sometimes you will hit the ball hard but it will be right at a defender; You don't always execute every pitch or swing of the bat at the peak level). While you will be more likely to win a given interaction if you have higher stats, a check never automatically succeeds just because you hit an arbitrary value.
edit: also you can fire players once you hire a GM (luxury box upgrade, 10k)
how is it you have to be TOLD that these controls dont work at all and that you need the most basic upgrade for a game like this? HAVE YOU NEVER PLAYED A SHMUP OR EVEN PLAYED YOUR OWN GAME?
i cant even get past the forced tutorial because when i am forced to set my team for the boss fight everything but the "press this button to start the fight" text is grey and unclickable, and clicking that text/button does nothing. also:
STOP DOING FORCED TUTORIALS.
auto merge is a complete waste of effort currently. every half an hour? oh. so you mean 99% of my drops are lost. just have it auto merge when the damned inventory is full.
it took 5 minute to max my forest and sewer gear after the patch, but it still takes DAYS to max out any other set. there needs to be an upgrade to item rarity, and something you can purchase that will auto fuse the newest item when your inventory is full. otherwise it takes literal days to max out a set, and maxing the sets stats is outright impossible beyond forest.
terrible pong game. literally the worst kind, less advanced than basic pong from the 80's. physics dont respond to where on the paddle you hit the ball, the direction youre moving when hitting it, or you speed of movement during impact.
what the hell is "prestige experience" even supposed to DO? cant you include basic information about the shit were trying to obtain? why do you have to be TOLD every basic thing the game needs? thanks for wiping my save too. probably gonna just not play at all now.
dont bother commenting what you think the game needs. dev has already stated hes abandoned this in favor of making a sequel. chances are it will be full of microtransactions.
Nope. Didn't plan at all. But you gave me an idea for next year. I should create some bonus levels that aren't connected to the main play. They could use micro transactions to be able to play them.
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save file with 44 points.
oh joy. a reset system that niether explains itself in any way, nor gives you any options. good to know this never got further than its first posting. still the same basic crap excuse for a game that gives you no options on how to play, only 1 way to do it, and minimal interaction on your part. 0/5. we have enough worthless garbage here, we dont need more.
i have nothing in form, because tiny little +4 bonuses dont make any difference. the enemies are sitting an average of 1.5x my stats at every level and always have. i pumped form 1 time, it was a complete waste of points that made no noticeable difference in my stats. if it was a percentage based addition, then it would actually stand a chance of mattering. dosent change the fact that every enemy at lv100+ is hitting their special attack every 2-3 attacks along with being massively overpowered compared to my character. im now 150 fighting 140, and they do 350k damage compared to my 300k for a shield guy on defense. if a two hander comes by, hes swinging for 1.8e6 with nearly 5x my health.
please explain why im level 150, my enemies are level 135, i have almost every award, and yet STILL every single enemy that spawns has ~1500 in EVERY stat as compared to my 1k-1.2k in each stat.on top of that they have more STAMINA than me? every time? the damn game is clearly treating every single enemy like it has 20 in every skill regardless of their actual level, and its been consistent like that since level 1. the ENTIRE way you are completely outclassed by enemies 10 levels lower than you who should AT MOST have a few skills below level 10.i swear the further i get the worse the game gets due to a clear lack of BALANCE. protip: if level 130 enemies have higher stats UNIVERSALLY than my level 150 character, there is NO balance.
All of the checks in the game are based on your stats vs their stats. Of course the outcome of any pitch is non-deterministic (e.g. sometimes you will hit the ball hard but it will be right at a defender; You don't always execute every pitch or swing of the bat at the peak level). While you will be more likely to win a given interaction if you have higher stats, a check never automatically succeeds just because you hit an arbitrary value. edit: also you can fire players once you hire a GM (luxury box upgrade, 10k)