Needs plus/minus buttons for abilities. In the later levels, it's annoying needed to redo everything when you want to switch tactics. Also, the code might need to be cleaned up. The game keeps getting slower and slower, regardless of the number of shapes on the screen.
The first five or six levels are fun, but then it just gets tedious. Needs some sort of progression through the levels. Seems kind of silly that you start off the next level in the same situation as the one before it. Some random events would help liven it up, too.
Decreasing the rating I gave. It's just too damn long. And what's with the level requirements to go to the next areas??? If you're able and willing, you should be able to take on the guardians. Otherwise it's just mindless xp grinding. Not enough variety to justify the game size, although I applaud the attempt at creating bountiful game content.
Lame. Changing acceleration and air resistance? Why not just buy the ability to fly while you're at it. Should have been things like making the hill smoother, or losing weight to be more aerodynamic. Things that actually make sense.
More bugs. On level 11 the bolts shrine doesn't activate when I first put a gem on it, but it still counts it as being used. The second and third after that are fine.
I seem to be running into bugs. The 3x multipliers aren't always applied to the finishing scores. Maybe there's part of the game mechanic I don't understand.
I couldn't even get the game started. Too frustrated trying to get the cube menu to work, and then I didn't realise that some of the upgrades were locked.
After all of the levels are completed, there's no way to keep repeating a level to try and get stars. It keeps sending you to the score submit page. There also needs to be a key binding for restarting a level. Good all around though.