It has potential, but not really a complete game yet. The repetitive sound effects gets annoying. The bugs are actually kind of hilarious. If you cut through the barrier before you have enough experience, your stats just go negative.
Filly, I believe your main character's initiative decides on how often you get the first attack during a turn. Also, if your armor is lower than the enemy's weapon there's a greater chance of crits. Up those and you should be fine. It seems smaller, well upgraded armies are best.
Major bug. If your computer isn't fast enough to display the launch animation, the screen moves to the right prematurely and prevents you from firing a shot. Very frustrating. Also, if you switch the quality, it doesn't seem to stay as you move through the levels.
4/5 Would have been 5/5 if there weren't so many bugs: guns not reloading, collision detection not accurate, etc. Also, please add something to decrease the processor requirements. With all the bodies lower powered computers get bogged down.
One more thing; if you hate the screen jiggle, fight in corners.
*spoilers* The ending was lame. You win, but actually you lose. Nice concept and art, but I felt the game play was a little weak. It's easier to just run past the bad guys rather than kill them all.
Controls could use some work (asdw for map movement), but overall a fun game. Bonus for adding content beyond what the user expects. But minus for not having a proper final ending. Gunma empire ftw.
Good improvement. It needs some balance work in terms of upgrades vs buying new towers, but the thing I'd most like is a way to turn off effects (rocket tower's shake). I personally don't like it, and it eats cpu.