Grandork - drag the game tab to its own browser window and leave it open. Ensure your main browser window is windowed, not maximised, then both browser windows will be active at the same time.
Check DioBackgammon and see where you went wrong.
While this isn't a bad game, it's missing many quality of life additions and doesn't have an undo option when you make a wrong move.
More testing feedback. I'm having a problem where my upgrading paint bubbles are going through the same animation over and over. It's lagging out the computer - or perhaps the lag is causing the animation. Whatever, they're happening at the same time. The timer bar runs very, very slowly - maybe at 1/10th speed, while the animation runs again and again, really very fast. I can't show you, I don't have video capture. At the same time, I can't use modules. Can't click on them to drag and drop. It started happening sporadically after about level 160, but happens all the time at level 250. Once the game finds itself again, the ticks spin by super-fast until it catches up, then it slows down again.
Hiya, I hate the formatting here. Any chance you could take it across to Reddit? That forum allows for more back and forth conversation, too. So, interesting new take on the idea! Love that the paint will auto-upgrade without constant intervention. Truly idle now. Don't understand how the modules work, or what the chance is for. I still can't see how evolve chances equate with paint %s. Why are paint and modules still clickable areas? Lastly, I have three platforms (Win XP, 8.1 and 10) and various browser options if you want testing on any of them for usability. Let me know which combination(s) you'd like me to go with.
Thanks for feedback. Now I do not want to switch to reddit, I'm focused on the current updates, which are written in the description, there is no time for new ideas, there is enough of what is written here
Stables don't work to reduce building costs; master's house doesn't give a magic staff so I can't see if it works; game only works when it's in focus. However, I like the idea that different parts of the game serve to affect each other's output, so I look forward to seeing where you take this game! Well done, e_cha!
You really need to be able to grind through previous levels to get coins to upgrade skills. If you lose a level, unlike other games, you don't keep your coins. That makes it unfun.
Always enjoy your games. Kong should have a favourite developers button, with alerts when one of your favourites posts a new game. Thank you for ten years of fab games :)
Yes my aim is to make real changes as long as you progress into the science tree. Like the appearance of farmers or soldiers but quite often in order to keep it interesting
Hello! This game looks as though it has the potential to become quiet complicated, which is always a great thing when it comes to incrementals. We like that very much. If you have a Reddit account, you could do worse than head over to r/incremental_games and start a discussion there. Reddit offers the opportunity to engage in more of a dialogue than comments here. Cheers, and keep going! :)
Dear Hevipelle, the new updates and heavily expanded game are lovely. Two things, only, I ask. Firstly, could "Max All" prioritise buying dimensions over tick upgrades? Secondly, is it possible to make better use of real estate? Making the buttons smaller, perhaps? I keep having to resize the screen and it's a bastard if I want to play more than one game at a time, as the browser will resize across all pages on this domain. Cheers!
The reason I don't want to prioritize max all is to reward people who prioritize themselves. Also with the autobuyers you can set the priority. About the UI, I've been tweaking it smaller and smaller all the time to fit the kong window without needing to scroll, Most of the buttons are as small as they can be without needing to have multiple rows of text in them
A few things, from this game I'm quite enjoying. Building researches after you've bought the 50th upgrade would be nice. An option to turn off animations (aircraft etc) to save my poor laptop going into meltdown. Make research/storage upgrades dependent on having bought at least one iron mine. Offline progress that includes all the time you've been away, not the simply a minute's worth. Other than that, it's fun! :)
Okay, so quick play through. 20 inventory space with a stack limit of 10 is mental. Way too little, both in terms of stack limits and inv spaces. Pathfinding is incredibly annoying - box out your impassible objects so the game can create a path *around* them. Aside from that, it's a nice, simple game to use as a nice intro to RPGs.
I quite enjoyed the game to begin, but since the last update when things were nerfed but bugs not fixed, it became tedious. *Double click power upgrades never do, they only add a bit. *Some building bonuses aren't applied (ie: 4th dredging upgrade). *Buying new buildings rarely affects GPC now. So many broken things. And a slow game got even slower and more dull. I get that you're one person, but trying out new things with an audience would help prior to public release.
Hiya IndieDevs, have you considered posting your game to r/incremental_games for some detailed feedback and interaction with people who comment. It's a terrific community over there, both for players and developers. Mods are active and plenty of other game designers (creators?) get involved.
Hi, i think ill in next updates release option to turn off all animation to prevent lags