Two things: firstly, don't ever put "It's kind of crappy" in the description, because no-one will play it. Secondly, it doesn't work. As in, the pixel changes colour but doesn't move.
Thank you. I'm glad you liked it. It is not priority right now but I would like to add AI difficulty levels :)
Update: You can now change AI difficulty!
A suggestion: a selectable option that when we click on an employee the upgrade/boost panel shows by default. That's what I want to see when I click someone, not the empty real estate in the game. :) Taa!
Saves. They're pretty important, especially when your game has a memory leak. This game, however, will save, you just don't know when. Played on Thursday, closed game. Opened Friday morning, played some more, closed game. Open game Friday evening, find Thursday's save, leave game open, close Saturday afternoon. Open Saturday evening, find Thursday's save. There are too many problems - cooldown for reset (!!!), cooldown decreases aren't applied when you buy them, skill duration increases aren't applied after you buy them, saves not saving and no option to force save, and finally, a dev that doesn't listen. 1/5 - and if I could give it fewer stars I would.
Dear dev, part 2, please make the game save more than once daily. It's getting annoying. Also, cooldowns to take into account offline time (although this doesn't really count, given that your game has randomly saved at some point in the last 24 hours and you don't know when). Also, don't take Kongregate players for granted. If you listen to us, we can help you make the best game you possibly can, and what looks better on your CV than a terrifically successful, well-made game?
Dear dev, you followed one player's advice to reduce cooldowns on resets. You didn't take the advice of everyone else to remove this cooldown altogether, and you should.
White text on a light grey background. IGM game - they're not even allowed to be listed on the incremental_games sub any more. Why not write something yourself. You'd do a better job of it.
Error loading game: "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
Would be nice to have an undo, but also a way to check off the rows/columns we've completed. Other than that, a nice simple game. Well done for not overcomplicating it! :)
Hey, want to try a really annoying bug? Right click context menu and muck about with Rewind/Forward/Back/Play/Loop. Warning: flashing lights and it corrupts the game. If the slew of games this dev produces are meant to be a CV, I'll be surprised if he doesn't spend his life working in a supermarket.
Hiya, getting the WebGL memory allocation error that seems really common now. Error appears on loading the game, not well into it as in the past. FF42.0, Win10 *sigh*, Flash NPAPI 21.0.0.182 (just in case). Best of luck fixing it! :)
Thank you. I'm glad you liked it. It is not priority right now but I would like to add AI difficulty levels :) Update: You can now change AI difficulty!