Wave 73: Knocked out of the room by a flying zombie. Game freezes. Im kind of glad, there was no way for me to finish the zombie armageddon. Too many zombies.
Wave 35... it's a war of attrition... there are so many of them. My only strategy of luring them from one side of the room to the other only kills four or five. There must be hundreds down there... A zombie counter would be fun.
This girlfriend SUCKS! I ask her to marry me and she says, "NO, but if you buy me a bigger diamond, then maybe..." So instead of enjoying our weekend, she kicks me into the crowd of people, forcing me to collect plastic beads to sell to tourists. If that isn't bad enough, she starts throwing fireworks at me to PREVENT me from getting her a new ring. This game is depressing.
I think that you should either: 1. Rename "story mode" to tutorial and make them shorter (10-15 seconds). 2. Remove "story mode" altogether and make the challenge mode the primary gameplay. Make the challenges scale a little bit: stage one would be one game, then adding a second game for thirty seconds. I think that this game is deviously difficult, but people won't get to the actual game "Challenge Mode" because they'll tire of having to play 10 thirty second games that are (by themselves) boring and tedious.
This isn't really game. It looks like a flash element copied from a german instructional presentation on neuron firing. Interesting, but without explanation or translation, useless.
Repetitive movements doesn't make a good game. Show us how to make the cuts, then let us do it without the guidelines. Or show us the recipe, then just give us all the ingredients to do on our own.
I think that it was neat to add the "spot the differences" game b/w the Mahjong games. Very cool, but for the Grand Gate puzzle, you misspelled gate on the left picture, it says "Gdte". I spent all my time trying to find the perfect place to click to correct the error. Fix the spelling.
Being able to keep upgrades between levels would be nice (you could make subsequent levels much harder). I'd like to see some sort of scoring, how else do I know that I'm that much better than my friends?
The game is executed very well. It's a tad difficult to once you get more than say... 15 BALLS ON THE SCREEN AT ONCE!!!!1 Making the balls bounce a little higher would make me want to play more.
Couldn't figure out how to rotate the ships, the mines make the game last longer, but they're not adding anything 'useful' to the original game. If you take a look at "Battleship: Advanced Missions" the game incorporated airplanes and sonar/radar effectively. This depends entirely on how much effort you're willing to put in to make this game more than mediocre.
I don't get the "homage" aspect of the game. The controls are a bit off, your character continues to move in the direction you press until you press another direction. Overall, it's just OK.
I completely agree :) thanks for the input.