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careypagem's Comments

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Ninja vs Zombies: Survive!

Play Ninja vs Zombies: Survive!

Feb. 20, 2012

Rating: 2

Wave 73: Knocked out of the room by a flying zombie. Game freezes. Im kind of glad, there was no way for me to finish the zombie armageddon. Too many zombies.

Ninja vs Zombies: Survive!

Play Ninja vs Zombies: Survive!

Feb. 20, 2012

Rating: 2

Wave 35... it's a war of attrition... there are so many of them. My only strategy of luring them from one side of the room to the other only kills four or five. There must be hundreds down there... A zombie counter would be fun.

Mardi Gras Mayhem

Play Mardi Gras Mayhem

Feb. 17, 2012

Rating: 1

*Maximun Speed, btw.

Mardi Gras Mayhem

Play Mardi Gras Mayhem

Feb. 17, 2012

Rating: 20

This girlfriend SUCKS! I ask her to marry me and she says, "NO, but if you buy me a bigger diamond, then maybe..." So instead of enjoying our weekend, she kicks me into the crowd of people, forcing me to collect plastic beads to sell to tourists. If that isn't bad enough, she starts throwing fireworks at me to PREVENT me from getting her a new ring. This game is depressing.

Mardi Gras Mayhem

Play Mardi Gras Mayhem

Feb. 17, 2012

Rating: 0

Do you think you could add a Red/Green colorblind mode? TY

Multifarious

Play Multifarious

Feb. 16, 2012

Rating: 0

I think that you should either: 1. Rename "story mode" to tutorial and make them shorter (10-15 seconds). 2. Remove "story mode" altogether and make the challenge mode the primary gameplay. Make the challenges scale a little bit: stage one would be one game, then adding a second game for thirty seconds. I think that this game is deviously difficult, but people won't get to the actual game "Challenge Mode" because they'll tire of having to play 10 thirty second games that are (by themselves) boring and tedious.

Developer response from JavelinDev

I completely agree :) thanks for the input.

Fire in town

Play Fire in town

Feb. 10, 2012

Rating: 3

Those people bounce really high... and gravity seems to slow down after the bounce. This is one strange town! What's with this ever burning building?!

Neuron Simulation

Play Neuron Simulation

Feb. 10, 2012

Rating: 1

This isn't really game. It looks like a flash element copied from a german instructional presentation on neuron firing. Interesting, but without explanation or translation, useless.

Brain Racer

Play Brain Racer

Jan. 25, 2012

Rating: 0

"Genius for starter. Yes, I admitted it!" What?

Country Cuisine: Germany

Play Country Cuisine: Germany

Jan. 25, 2012

Rating: 0

Repetitive movements doesn't make a good game. Show us how to make the cuts, then let us do it without the guidelines. Or show us the recipe, then just give us all the ingredients to do on our own.

Discover Japan

Play Discover Japan

Jan. 25, 2012

Rating: 1

I think that it was neat to add the "spot the differences" game b/w the Mahjong games. Very cool, but for the Grand Gate puzzle, you misspelled gate on the left picture, it says "Gdte". I spent all my time trying to find the perfect place to click to correct the error. Fix the spelling.

Chuck the Sheep

Play Chuck the Sheep

Jan. 13, 2012

Rating: 69

Launching games... a guaranteed way to get to the week's top five. Also, the game.

Telezombies

Play Telezombies

Dec. 06, 2011

Rating: 2

I think the initial launching should show not only the launcher, but our target as well. I like to see where I'm chucking baby zombies!

Robo Force

Play Robo Force

Dec. 06, 2011

Rating: 2

Being able to keep upgrades between levels would be nice (you could make subsequent levels much harder). I'd like to see some sort of scoring, how else do I know that I'm that much better than my friends?

Long_Short

Play Long_Short

Dec. 06, 2011

Rating: 3

The game is executed very well. It's a tad difficult to once you get more than say... 15 BALLS ON THE SCREEN AT ONCE!!!!1 Making the balls bounce a little higher would make me want to play more.

Cave Run

Play Cave Run

Dec. 06, 2011

Rating: 0

Run and click, that's it! Maybe a little more depth would make the game better. I've played it once, and I've experienced all the game has to offer.

Submarine Tactics

Play Submarine Tactics

Nov. 03, 2011

Rating: 1

Couldn't figure out how to rotate the ships, the mines make the game last longer, but they're not adding anything 'useful' to the original game. If you take a look at "Battleship: Advanced Missions" the game incorporated airplanes and sonar/radar effectively. This depends entirely on how much effort you're willing to put in to make this game more than mediocre.

B/W Planet

Play B/W Planet

Nov. 03, 2011

Rating: 2

When I found out that I could walk and move objects with the mouse AT THE SAME TIME it really made the game interesting.

Obliterate Everything

Play Obliterate Everything

Nov. 02, 2011

Rating: 1

A big strategy for these "creep spawning" games is being able to time your buildings to release units all at once: in one big wave.

Komodo Crunchtime 1.2

Play Komodo Crunchtime 1.2

Oct. 20, 2011

Rating: 0

I don't get the "homage" aspect of the game. The controls are a bit off, your character continues to move in the direction you press until you press another direction. Overall, it's just OK.

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