That's what I did, and it worked very nicely (medium diff.): Hunter(200% damage skill, and the rest to Damage). The regenerating skill on the girl is an invincible card: max it out and the rest to +HP. // Good short story/rpg :)
I think that the snail farm should change from "impossible" to "hard". Maybe you could change the bucket for a smaller one, or a pointy stick, but please, code the snail distance so that is is possible to collect them :/ (I even offer myself to do so :P)
how about an option to buy some "cheating" in the casino? It would be for a high price, of course, and it would be a bet in itself: instead of a 100% win it could add more chances after failures (+1, +2..)
After completing it all I feel kind of "empty". There's new units and items I got that won't be used. These "block" abilities of some units could be very well used for extra challenges. Hard ones. Also, I wasn't very comfortable with the upgrades: imho it encourages to either go with brand new units or to leave the game running and then finishing it (->too much idle in my opinion). And the last thing that comes into my mind is the hero: if it's killed, the game is lost, so it's position throughout the whole game was the same, like a background tree (that casts spells).
You might want to check the rotation of the hamster and the collisions, Pau ;P Furthermore, the sunflower seeds respawn, which kind of beats the challenge of getting 30.
to me, the controls are the biggest drag. Rotation and displacement of the blocks is not smooth. Also, a back button would be appreciated, and also a highscore system (actually "lowscore" :P)
What's with all the hate comments? Yes, there's no blood, no achievements, money or upgrades, but it is still a game lol. I'd say it focuses more on relax with a little creativity. // I'd be nice to have shave and share features, and to be able to go higher in tones, as well as modifying the rhythm. // Definitely higher than 1 for me.