(ah yes: memory-maze ftw!) I'm pretty sure it is not needed, but it is nice to see the actual maze, so here's a walkthrough: http://katakong.co.cc/katakong/where-am-i-walkthrough-guia/
Nicely done :) But the score system is.. strange to me: after you beat the game you can play again, and you can keep adding to the score. It'd be nice to have kong API for "days" ;D
The text is hard to read for me, maybe another choice of colors would improve it. Also you might want to check the hitbox for the ship, it seems bigger to me than what we see drawn. And finally, you might want to add the kong API for highscores :)
This is a comment for the treasure hunters: I too thought there was a bug or sth with the 100+ loot, BUT I fought again and it seems that having 100+ on ALL enemies gave me the loot :D (so far so good)
Whatever happened to the debt? the strategy of struggling? I did find it interesting :/ And what about the "powerful items" he left for the loan? Will be these out of our hands now?
I tried killing the Firebolt after the new start, but soon after I reduce its heath to seemingly zero, I get shot and die :P
So far there are the achievements I got:
*Weapons Collector: Achieved one of each weapon. Woot!
*Moolianaire: Possess 3,000,000 unspent moola. Rich!
*Mod Maniac: Purchased 2000 Mods. Modderific!
*Grinder: Reached level 100. Thanks for your support!
*Killer: Destroyed 4000 enemies. Vicious!
*The End:Completed the Game. Congrats!
*Excessive Force: Obtained a level 61 weapon. Ouch!
Not getting 3 stars on a level should be a hard badge :P Also, it seems you need to paint less than 150 colors to complete all levels, so a couple should be replayed for this last achievement.