Nice initial phase of this game. I would paint the tiles or add a color marker different than the player. The +200 for leap looks too much compared to what we have to pay, so as the game runs, everyone gets richer. You could implement upgrades like in the actual Monopoly game: if you have the three of a kind and fall on them, you can upgrade for a higher fee. We need a tile for taxes, that get to go to the one falling in "free parking". And lastly, and more complex, you might consider an option to choose up to 4 players in a bigger map, with the option to trade properties.
I made this game to learn Unity, so I only enabled mouse so I could test with porting to mobile. All combinations are defendable because there's no cooldown on switching the sides of the shield. This game was more of a test, thank you for playing and leaving your feedback.
wow! Absolutely stunning! Totally feel immersed in fullscreen. THe textures, sounds.. I still haven't gone through everything, but I love this smooth rendition to good old fps :)
it runs pretty smooth. It feels too easy for my liking. I stopped after dome levels and I am unaware if later on things change (I see new enemies, but still not very challenging). If it was harder, you could introduce weapon upgrades (bounce, pierce, multishot, lasersabre, tazer, shield...)
Mission accomplished! :) Really nice. I would personally like to be able to adjust the speed of the character (it feels a bit slow to me), and also, a mode where no killing fireball chases us so that we can enjoy the scene. I can definitely see it further developed into a full experience game!
nice to see a coop game! Upon refreshing the page it says Connection Failed. (I pressed G to drop my weapon, and it disappeared, leaving me weaponless, and unable to recover it or get another one, or to go back to the main menu)
Initial archer (druid arrow) and the blue Illumage (that can teleport and has nice spells) made it through all the stages without having to farm. I added the Warblood (buffs) as a third character. // Really nice flow, and a pretty enjoyable game! Too bad I got to the end withought having explored the rest of the characters or items; I guess I'll have to run through it again some other time :)
I feel the same as some of the comments here: nice concept, nice smooth gameplay (being able to hover the mouse on a color and press the arrow keys would be nice, though). But having done 40 levels straight without feeling challenged doesn't leave a good taste. Maybe it is intended for children?
you can kill enemies with the first character without them reaching you, if you just spam attack a bit away from them. Is that supposed to happen? Also, the controls don't seem perfectly smooth, for example, when you want to jump, and can not make it to the upper level (maybe this is intended for a small extra challenge?). The time between death and replay could be shorted. Last but not least, I think it's an overall nicely put platformer, with a story and different objectives per level. And I hope it gets past the filter, since it is naturalising the human anatomy in a non exploiting way.
Yes, that was the idea. The first character is the best for combat because he causes a good aount of damage and has a long attack range. But it gets more difficult to do against some groups later on the game.
You have to play in cinematic mode so that the page doen't scroll when you move or jump (using firefox).
You can use the bee to jump and reach the top of the initial platform; once there, you can go left and fall into the void, and then you can only scroll left or right, without the possibility of resetting or anything. At the end, no statistics are given: why do we pick up coins, or have the possibility of neutralizing enemies? Bosses are dead in one hit, which makes it extremely easy. I would personally get rid of the giant arrow buttons. If you want to add highscores, total coins or time for completion could be an option.
Really nice enjoyable game :) Runs smooth, cool features... but the limited bag space (even if maxed) is the biggest issue for me. Any chance for a good expansion? Especially with all these new traits..
The option to have scientific notation would be nice. Also, being able to set the allocation to a % of the current gold (when clicked), would also make it easier to invest in multiple skills. The points gained through slaves are just flat, not affected by either equipment or giant size; just pointing this out. And as I said in the previous comment, as much as I enjoy how easy you made it for us, you might want to consider a bit of rebalancing. Is there an end? Or a progression? Maybe other worlds? Right now I seem to be endlessly smashing creatures.
I made this game to learn Unity, so I only enabled mouse so I could test with porting to mobile. All combinations are defendable because there's no cooldown on switching the sides of the shield. This game was more of a test, thank you for playing and leaving your feedback.