Fleece, because the GUI Elements themselves are far more developed out of the box. E.g. a scrollbar instead of up/down buttons. Spinbuttons that auto advance when holding the button, editable value, etc. you just get a lot more stuff with a lot less effort on your side. You can still work with HTML5 on konkregate: http://www.kongregate.com/html5-games I'm no all around no-flash evangelistic, but there a few cases where IMHO the choice would have been obvious. Just next time reconsider. S&P2 Toolbar still is awesome tough!
I see... I only really code in flash, while granted I know it's not the best language going though... :P I prefer the buttons, I felt a scroll bar would be too cumbersome, considering there are over 500 recipes...
Well, someone has been playing rebuild :-) I like the homage and developing on that idea. Great effort you do here. The start felt a little akward when everything but 9 square are completly dark. "aid" as skill should be autopressed, thats mikro management having to keep it pressed, similar with the speed up skill. The dialoges are the weakest part of the game, they feel like some infantiles squabbling. For example especially act 4 *rollseyes*. You get a 5/5 from me anyway.
Hi catpaw, thanks for playing and sorry for the late reply. Thanks for the 5/5! I'll definitely keep your feedback in mind when/if I ever get the chance to make a sequel.
So it's a little more polished than the previous one, on which you got so much good willed feedback. You decided to ignore all of that completely and just make a graphics workup, but all the basic problems still exist :-/
I see... I only really code in flash, while granted I know it's not the best language going though... :P I prefer the buttons, I felt a scroll bar would be too cumbersome, considering there are over 500 recipes...