Nice concept, except the path to success is being a complete moron, to repeatedly doing more of the same that does not work, to press out crucial info out of your crew when they break down...
This shouldn't be, for example for both problems, rotation speed and oxygen you should have the option to inquiry all the crew of their knowledge and possible solutions... instead of being forced to give a random answer if you didn't break one before, or just watch them suffocate.
FOR EVERYONE THE GAME CRASHES: Try to disable your addblocker and reload... sometimes these things block specific ressources from HTML5 games, due to some rediciolous misshit rule.
To all that complain about "crashes", can you try to temporarily disable your adblocker? Some of them have redicolous based on string parts that hinder some ressources to be loaded.
@dev, to my experience as dev, something you hardly can reproduce when sitting closely to the server, for some users further away, ressources might arrive in a different order than you expect, especially since browsers nowaday start execution before everything is ensured to be loaded.
The final clusterf*ck scene cries for the dialog: "well technically you didn't die in this battle". "I particapted in it, it is over, and I'm dead. So?"...
chugs23 so you don't mind thousends of game with virtual violance in them where your goal is to kill as many people as possible... i mean "enemies"... then one game has some mild reference to lesbian love.. and you screaming.. this is so f*** up.
5 stars simply for putting lesbian love so nice and non dsicriminating as side aspect into the game. Would put another 5 stars for the awesome game if I could.
Do you ever listen to the players? In decision 1 players said, please let us change tower gun types. In decision 2 players said, please let us change tower gun types. Now decision 3? Tower gun types are still not changeable.. seriously... Also a district that is fully surronded by districts with zero threat should not get a zombie rush.
"We have to count that bean stalk, before a giant comes down"
"Wait! First things first. First I need to get a new suit and a fance hat, so I feel more energetic!"
Anyway, if electrical energy would be created by turbines between places of different heat level, the greater the difference you can create, the more energy you get, the game would be way more interesting insetad of power being generated by some "magical" intrinstic property. With the same basic problem reactors have, as soon something goes wrong with the energy-creating, heat dispersing system the whole thing goes booom since you cannot turn it off anytime you'd wish to.
Unfortunally this game, which is a nice game by itself, only fosters the common misunderstanding, that nuclear reactor in some way "magically" turn the radioactive energy into electric energy. No it does not. The one and only thing a nuclear reactor does is producing heat. This heat produces steam which is thrown trough a turbine to produce electricity. Its actually pretty mudane. So all this "produces X power and Y heat" stats are fully non-game-mechanicswise nonsense
Thanks a lot for this hint! We're going to investigate in that direction right away!