I dont like the game because the mechanics boil down to who is able to click faster. A base that is hit by even 1 soldier resets its spawn count, so 1 soldier can hinder 5 soldier to be created. Thus the most effective use is to send as many as possible as small as possible groups into the enemy. (Which is btw. the win strategy for infamous level 11). Its not well thought out and just a click and scroll(!) fast fest. bleh.
no heal outside of battle? that was always and still is an indicator for a not too thoughtfull dungeon crawler. Why must I have an oppenent to heal???? (Also my HP dropped from 100 to 97, I suppose due to death. This is permanent?)
Yay 21 days on 5th try! Hint for the draon: Contrary to other levels, Create a big hall around him, so adventures can wander stroll around and rest between fights.
play a wild cat get double swords, invest in feral, get lion and primal, and you kill everything in 3 turns. (first primal, second lion, third kill eveyting with two hits, okay you need 4 turns if there are 3 enemies. Unbalance fighting sysytem FTL!