This game needs a real good fix and ASAP. I have tried 3 times now to ge the 7,000 meters badge and every time I get to 5269 meters (5.6km) the game freeze and won't allow me to do anything.
Please tell me I am not the only one who jumped high when I solved the first puzzle and the screen changed so fast with a startling noise! Damn it!
Excellent series!
Holy Mother of Zeus, I may still be young, but I swear to the Heavens I almost had a heart attack when *SPOILER* that ghost comes flying out of the closet in the bedroom! Good job!
Could someone please explain to me how you go about moving the red block and the monsters bones or whatever in a small tunnel like that, without having either one veer off into a wall, and thus making it impossible to put it on the blocks. At the end of Lacste. This is the most ridiculous thing I have had to do in a game in ages.
The problem with this game for me is that it's quite difficult to get six stars on all levels to unlock the final boss. It's not the difficulty that really gets me because I love challenges. It's just that the game is quite inconsistent and repetitive so it's not like I enjoy the challenge as much as I find it a chore to constantly keep hitting 'replay.'
Level 3 is utterly ridiculous. I'm sorry, I hate inconsistency. Don't mind when things are challengingly difficult. But not when you spawn and within 3 seconds you fall in a pit. Should've just called it the 'Inconsistent tank.' Aside from that rant, I'm calm.
Apologies. I redraw my last comment. On closer inspection, it awards a 'platinum' award, not silver as I initially thought. Well, don't I feel slightly silly now! Ha ha. Great game though!
The very first mountain level I did, I had 3 money bags and 2 spike gates left. Scoring says you need 2 money bags left and 2 spike gates, but I still got silver. Had to go and randomly place a money bag just so it would unlock. So far, this is the only little error I have found, but it is slightly irritating.
This game is done beautifully. The music that accompanies each level is superb and the dialogue flows really well and doesn't detract from the game play at all. Adds a whole new dimension instead of just a little platform to platform level structure. 5/5!
Of course, the sheer fact that you included a reference to Ludlul bēl nēmeqi (Shubshi-meshre-Shakkan) get's you a 5/5 ha ha! =)
Wow, this is simply brilliant. The intro alone got my interest. This is an excellent spin on your usual 'click and find' games! The music was perfect for each setting, the artwork was brilliant and the way background characters moved and engaged gave it a whole new dimensional level! Love it!
Charlie, we have found Candy Mountain.
Great game. Nice balance of elements. Not too hard, not too difficult. Graphics are great and music goes well. The addition of all missions and opponents was a great way to improve on the first, even though that one was pretty awesome too! Good job!
So, I can't finish the game because either I'm doing something wrong or the game has a bug. I defeated Daimyo Mori in the small, bottom right province but it still appears as a red, unconquered stage, preventing me from unlocking Shogun. I do not want to play through this again, as I am not a fan. Concept is great and the ideas there, the execution just wasn't the best. Damn it! I want the badge. :(
Two things that are currently annoying me. 1)Should be a way to revert the ship upgrades or abandon it during flight.
2) Every time I fly the ship up high and do a steep decline, there are no mines whatsoever to damage it.
Due to both these things, I cannot do the 'Travel without your ship' quest.
This is an amazing improvement from the first (Although, that was also brilliant). However lacking in enemies and bosses, this game more than makes up for it in the the beautiful melodic music that surrounds every stunning artwork. The sheer perfection of how well the artwork and music go together with the excellent flow of easy, yet fun, gameplay makes this game a pure gem. Unbelievable work!