Wow, so much good and so much bad in this game.
Good: Graphics are very nice. Grenades are fun to use. Shop is great fun. Music fits each map.
Nice choice of character skins.
Bad: Begining guns are absolute garbage, especially when you enter rooms with people who have SMG's. Respawn points are terrible. There is a slight problem with respawning on/near other players and dying instantly.
Overall, 4/5. Needs a bit more work though.
Brilliant game. Graphics are simple yet effective, accuracy and shooting is impecable. Only thing I would say is it definitely needs more missions as it is quite short and even on the hardest difficulty it is still quite easy to finish. 5/5 easily!
I won't lie, I honestly loathe this game. Is there any genuine point to it? Or do people truly get enjoyment from such simplistic, straightforward, no real objective games? Just my personal opinion.
Decent game. However, at times, the character's hit box to the spikes was a bit off, resulting in some of my accurately needed jumps killing my character when it didn't even touch the spikes.
Way too much lag and not enough servers. And no, It's not my computer, I know this for a fact. Fix that up and you'll have a very decent game indeed. As it is at the moment, 3/5
Average game. Would much prefer if a take that has a 95% chance of hitting would actually hit an enemy at least 1 in 10 strikes. I tried to attack 10 times in a row and missed all 10. Don't tell me that that is a 95% chance of success.
I've done that. I just see little point in having bosses with insanely high amounts of HP compared to the characters you play as. Yeah, fair enough, bosses should be stronger. But make the HP realistic in comparisson to the damage that the characters can do. Espeically since Verdox or whatever is a medic and doesn't do anything that is really helpful in battle. I think I need to stick to games like Epic Battle and Mardek where the game is challenging, yet realistically decent.
Wow, this game is absolute sh*t compared to Sonny 2. I mean, what the hell is the point of having a boss that everytime you get there HP down, they just heal themselves an endless amount of times? 3/10.
Amazing that the enemy can still attack while they're asleep. About to defeat that giant with the axe and the blone princess but to their favour, she has the ability to attack while sleep has been cast on here; an ability that no matter how hard I try, my characters cannot learn. ANNOYING!
Just being a grammar Nazi here, but in the game the song is called '*Hard* the *Heralds* Angels' and on the badge it's titled '*Hark* the *Herald* Angels. Sorry, small things tend to irritate me slightly. Game is great fun though. Apart from the no saving feature, which does annoy also.
From what I have seen from playing so far, the game has a lot of potential. Change up the battle with some hot keys, improve movement a bit and enhance the leveling up and I see no reason why this game could not be nearly as great as the Mardek series.
I'm no Mathematician, but I'm sure that the 'chance of hitting' percentage is a load of BS. I mean the rifles first attack has a 95% chance of hitting, yet I've missed 10 shots in a row? Yeah, pretty lousy in that aspect. This ruins what has the potential to be a good game.
One thing that really impresses me is the attention to detail in all aspects of the game. However, there is one aspect that I am truly impressed about and that is the character icons in battle and with speaking. I was rather taken back when I noticed that the developer has taken the time to make the characters profile pictures blink. Yeah, it may be quite small detail to some, but it is something that I really like; adds a certain degree more of realism to the game. Easily 100/5 stars.
When the snail is on the wood travelling down the sewer, is that all it does? I was stuck dodging fish for like 2 minutes?? Glitch or just poor end fuctioning?