The turning dials puzzle was kinda hard to me. I knew what I had to do, but it took me like 10 minutes to finish. (Proper comment when I'm done, but I'm already loving it)
I'm really surprised by how someone can totally ruin a potentially awesome game. I also don't get why such an unbalanced game has badges. My advice is to work on balance. Did you really have to deduce the very little energy we get based on damage we take? You don't even give us energy when we die! C'mon, how sadistic are you? I'm betting on "A LOT"--that's the only reasonable explanation.
Suggestions: (1) Include option to buy objets and walls; (2) it's really sad to steal walls, I'd rather steal floors (I'm disappointed I won't ever get some of the cool ones); (3) when equipping "my squad", don't make us "close", then click another ally, and and then clicking "equip" again--next/previous arrows in the equip menu would be awesome! Great job, keep it up!
Actually, lowering quality makes most of the game a lit bit faster. What doesn't change (and what's the worst part) is walking around the map. Especially if I'm collecting materials/gold on the way. It doesn't get slow--it lags!
This game is soooo slugish! I tried lowering quality, but it didn't make it any better. It's fast enough for like 5 minutes, then it soon becomes slow like hell. Maybe the dev could find a way to clear the unused data and avoid this?
For those saying the hard badge is... hard, well, you only need to get gold on 30 stages out of 44! Skip the last race, the last overtake mission, the slaloms, the custard pies and the robots and maybe even the haddocks and you'll still get it. For most hit missions, you should just turbo your way through and cover as much ground as you can. Cone are the easiest, just be patient and hit them, using turbo on straight lines. And if you still can't get it, wait until you're better equipped and try again!
I can't exactly pinpoint why, but the fun factor just wasn't there. It had many good factors doing a great job for this game, but it just didn't work out... Maybe upgrades would help? Maybe replaying levels was just plain boring and gave you no sense of progress? Maybe the loot could help you go further in the game? Anyway, it just didn't cut out for me, although I see the potential in this. Don't throw the concept away, just give it more polish. Since you're reading and answering people's comments/suggestions, I bet we can have a great sequel! =)
While the hard badge seems literally impossible when you start playing this games, it becomes easy once you've played enough and gotten used to it. I play this game almost everyday as soon as I wake up (to help me wake up) and I get to 60 s in 5 attempts, even being sleepy and I must iterate I don't have good reflexes. My only advice is "DON'T GIVE UP!" One of the most simple and one of my top favorite games on kongregate! Excellent music! This game is totally underrated by ragequitters...
I'm not a big fan of sequels but we'll see!