Everyone today whines, "Upgrades, upgrades, upgrades!." Whatever happened to enjoying a game for what it is? What about the satisfaction of overcoming an obstacle with nothing but what you were spawned with? This is a fine game in true retro spirit. "Enjoy it. Don’t ask it to be nothing else but what it is." – Ray Bradbury; The Marian Chronicles; 1958.
This is a fairly good avoidance platformer with a dire atmosphere and nice twist to the ending. Obviously it could use some polish, but I won't repeat what others have already pointed out. I would diffidently recommend a save feature. Between work and school, I rarely have time to play an entire game outright. Also, while the addition of speech was a nice touch, several of the voices were too soft for me to hear (my laptop speakers were on max). Either a separate volume controls for voice, effects, and music or togglable captions would be great.
Thank you for your feed back... wow, that sounded bureaucratic. Sorry, I'm not very good at taking complements, but thank you. As to the other stuff: I hadn't considered a save feature, but I can see how that would be useful, I'll consider adding one with the next patch. See patch will also include a reset button and a few other polishes. Thanks for playing.
This is one of the finest philosophical/moral flash games I've played. The art, music, and script all show such high production values; I didn't even find too many typos. I've long settled on the unknowable nature of philosophy and loved taking some of the "greatest" minds of all time down a notch. Plus, I love the Arbiter; he reminds me of Q.
The concept itself is interesting; however, the control schemes are very aqward on my setup - even the alternate ones. That combined with the glitchy jump and "sifting" responses I encountered makes for a game I won't be getting into. Most of the time I was jumping without knowing for certain whether or not I would switch dimensions. Then again, I guess that's the way it is with dimensional rifts.
I love the game (that's why I'm replaying it before trying the sequel). However, I just found a major flaw in the save system. Last night I exited the game with level 8 unlocked, all treasures found, and 3/5 challenges completed on levels 5-7. I come back today and I'm all the way back to level 6, 1 treasure missing on level 5 and only one challenge completed on level 5 as well. >:-(
Was going to give it a decent score, but it makes no sense that with all the ore in the galaxy I can't buy a weapon or ship config to beat the last zone of the last level.
The pirates are now without a captain. As the fallen Captain was starting to tell me how proud he was of me, his final spirit hit home and ended my life...
Thank you for your feed back... wow, that sounded bureaucratic. Sorry, I'm not very good at taking complements, but thank you. As to the other stuff: I hadn't considered a save feature, but I can see how that would be useful, I'll consider adding one with the next patch. See patch will also include a reset button and a few other polishes. Thanks for playing.