Nifty game! Anything with music and sounds can stand to have a mute key is my only detracting comment. I found the electronic 'music' pretty annoying after awhile and would have liked to be able to mute the game without muting my speakers.
The corpse takes far too much damage from throwing it around in some levels. =/ Having to chunk it ninety times over and beat it all to shit to make the level harder does not equal compelling puzzle solving.
So... the hostage mission's end room just flat out isn't fun. The checkpoint should be right before the last door and the fact that hostages look exactly the same as the militia and you have like two seconds to get your targets is just a pain in the ass. Also, make it so we can mute the crappy music on the menu.
Poorly balanced and unimaginative. I've tried to like this but the game boils down to who can flop onto their stomach first. This is an absolute dog of a flash game.
Diverting enough for a few minutes but the lack of things to do soon gets tiresome. Endless defense isn't particularly entertaining and the puzzle levels, even on expert, leave something to be desired. Fair enough for a time waster, though.
This game is a blast but the primary magic attack's random spew of projectiles often leaves me wasting a ton of MP to no effect. Maybe make it aim primarily in the direction you're facing? =/
Guardsman Rules
1) Boss is Boss. He will wander about, often somewhere we cannot see him. Do not dare to disturb Boss while he's enjoying dark-secluded-corner time.
2) Set patrol patterns are bad. Wander wherever you feel like! You never know when an assassin might be hiding where another guard is standing!
3) The correct response to Boss being dead is to alert everyone and go ape-shit for approximately thirty seconds. If this strategy does not cause the assassin to appear return to your normally scheduled aimless wandering lest Boss catch you not staring into brightly lit corners.
you like 9th user who asks it first then says nevermind)))