The last level is rightly impossible.
You need to stay at a sprint for a very long time to lose a rider, but another one appears shortly afterwards, so you really have to spend the whole of level 5 sprinting.
The problem is at that speed how sluggish the controls are really shows.
-if you block an arrow right as a branch appears you won’t lower your shield fast enough to duck it
-some jumps are close enough together that if you clear one you will land on the other
-duelists will be on you faster than they can even finish saying 'get ready'
Also: The voice acting. Apart from being pretty bad in general, all the enemies sound too similar (esp. the farmer and duelist). Because you have a very short window to block a duelist (basically block the moment you hear their voice) I find myself reflexively blocking and being unhorsed by a farmer instead.
Basically, unless riders spawn less often and lose you quicker, level 5 will remain a frustrating challenge of luck instead of skill.
Entertaining and surprisingly deep. Release it two decades ago with more levels and you would've had an SNES blockbuster -that said, I'm quite surprised I got a decent three hours out of it.
5 stars.
Gratuitously violent, utterly childish and silly with no cohesive plot -and I loved it. only thing is that upgrades cost so much after level 5 to be prohibitive, the backpack upgrade doesn't feel like it does anything at all, even though i was prioritising it for upgrades.
Very simplistic game rife with spelling errors. The boss was pretty laughable, was that 100% board chance an error? I even opted for the side of fun and unloaded upon it with a barrage of quickshots and still shredded it instantly.
Beautiful and challenging game. It did feel a bit out of order, like a few levels were more difficult than later ones (especially in the case of 57), but 60 made it all very worthwhile.
Fun game, only problem is that when being hit by something in the air you are immediately knocked to the ground and stunned long enough to hit a second enemy.
This game seems way too reliant on luck and has a gruelling grind.
This is made pretty evident in a couple challenges where the placement of creeps can totally make or break a round in under a second. Also why are we punished for getting good air?
A marvelous thought-provoking game. i noticed that if you were obedient the world was better defined and easier to understand -but lacked vibrance. to rebel led to a more colourful outlook but a blurry worldview, blinded by choices; if you will.