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Ciffy's Comments

Comment

Museum of Thieves

Play Museum of Thieves

Feb. 28, 2012

Rating: 0

When "The Trench" goes evil, it turns into "The Tench". Should probably fix that typo.

Tyrant

Play Tyrant

Apr. 12, 2011

Rating: 2

A great concept that gets bogged down by luck and having more money than the other guys. Having better cards means you will do better; that shouldn't be the case if you call the game balanced (maybe you do, maybe you don't). Either way, I can't even bring myself to finish the main missions b/c it all boils down to luck (getting the right cards, hoping my abilities activate / don't miss fliers and hoping his abilities do miss) and the odds are HEAVILY stacked in their favor... nothing that's truly 50% will happen 6 and 7 times in a row multiple times in the same session; the odds of that happening ONCE is 1.5% let alone twice in the same game.

Daytraders of the Dead

Play Daytraders of the Dead

Apr. 08, 2010

Rating: 1

"The hallowed cast of the greatest survival mode masters can be found to the left -->" Notice that that arrow is pointing RIGHT? lol.

Ghost Guidance

Play Ghost Guidance

Apr. 08, 2010

Rating: 0

neat idea; wish the bosses had health bars so I could see how close I was to winning. Challenging Mode is really rough too.

Pop Pirates

Play Pop Pirates

May. 28, 2009

Rating: 8

needs a way to see what level your various power ups are during the game... is it just me or did I go from AV level 4 to AV level 1? that shouldn't happen when you get a pick up unless you warn someone first. Also seemed like my level 4 firewall just up and stopped at some point... do the power ups just run out? none of that is explained.

Heavy Weapons

Play Heavy Weapons

May. 28, 2009

Rating: 0

needs a keyboard setup option. none of the available controls work for me being a left handed person on a laptop with a trackpad. I use my right hand on the arrow keys and left on the trackpad; there's no easy way to change weapons that way. Maybe the ?/ key could act as a mouse scroll / weapon change?

Robot Dinosaurs That Shoot Beams When They Roar

Play Robot Dinosaurs That Shoot Beams When They Roar

Apr. 07, 2009

Rating: 0

That. Is. Amazing. From start to finish. it's exactly what it promises to be. I was moved. *single tear* 5/5

NeonTD BETA 0.9

Play NeonTD BETA 0.9

Mar. 24, 2009

Rating: 0

option button takes me to a black screen. I have to refresh to get anywhere. Using Safari.

Bible Fight

Play Bible Fight

Mar. 07, 2009

Rating: 0

broken game, shouldn't have gotten achievements... can I rate it a zero? Practice mode typically lets you practice your moves against an immobile opponent; not get the crap kicked out of you before you even get started. Broken game that should NOT have been released, let alone given badges... I hope they paid a lot of money to Kong to get this crap published with achievements.

Cell Warfare

Play Cell Warfare

Feb. 26, 2009

Rating: 0

the M key will mute the music, but the explosion sound effects don't seem to ever go away. Also, I wish it would remember my choice to mute between games.

Cell Warfare

Play Cell Warfare

Feb. 26, 2009

Rating: 0

Needs a death toll so you know how close you are to the 25 and 50 deaths achievements. Also, the kamakaze cells need to be shaded differently or have a sound effect play when they come in, they look too flat, like the circles that you absorb when you collect a power up. It's extremely frustrating trying to get the impossible badge when you just see your health go down and have no idea that you've been hit by a kamakaze cause it blended in with the other effects. =/

Dinowaurs

Play Dinowaurs

Feb. 26, 2009

Rating: 0

2nd ranked match - fought a guy that couldn't be killed; literally. Make a multiplayer game that can't be hacked if you're going to give it badges.

Mushroom Revolution

Play Mushroom Revolution

Feb. 13, 2009

Rating: 0

there's a speed modifier button in the bottom left of the game window people. Use it to speed the game up to 3x as fast. Also, there is a mute button in the Menu window once you're playing a map (would be great to have that moved to the main menu / accessible from anywhere). Great TD game with just the right amount of difficulty curve. Levels are a little on the long side even with the game sped up, but I personally don't mind it.

Idlekips

Play Idlekips

Feb. 10, 2009

Rating: 0

the free pub badge is gotten for clicking on BOTH of the logos at the top. Please let us know if it's not working like that.

Idlekips

Play Idlekips

Feb. 03, 2009

Rating: 0

5/5'd. Debugging it may have something to do with that rating... just maybe. :D

Buggle Connect

Play Buggle Connect

Dec. 27, 2008

Rating: 0

not really a game. one person can bring the whole game to a crashing halt. lack of timer makes it a 1/5 game.

Rage 3

Play Rage 3

Dec. 05, 2008

Rating: 0

to get past the level 6 xp gate in level 4 you have to pause the game and quit to the menu. You can either play arcade mode or replay the first 3 levels to grind for the xp you need to make level 6 (xp is added cumulative across all levels). I imagine this is also how you get to level 9 to get through that gate, though the weapon offered there is easily available on the next map.

Starland Multiplayer TD

Play Starland Multiplayer TD

Nov. 11, 2008

Rating: 0

custom options (the advanced button) don't work. You can choose different lives and build time, but you will always end up with the default. 4/5. Needs co op like everyone else is saying.

The Heist

Play The Heist

Oct. 08, 2008

Rating: 0

there is definitely a good idea here, but it needs to be fleshed out more. Why are you tasked with killing cops if doing any kind of damage to them penalizes you? Not to mention the fact that there's no way to avoid all the other cars. You're penalized for hitting them as well, but yet the creator chose to tally the amount of cars and damage done and show it to us, as though they're taunting us, wanting us to do as much damage as possible. Needs better direction. 4/5 though.

Scope: First Blood

Play Scope: First Blood

Aug. 24, 2008

Rating: 0

construction level: shoot a hole in the oil barrel, shoot the thing holding the guy on the left's window closed (there's a line holding a darker line up to the right of the guy sitting in the booth on the left). Lastly, shoot the left line holding the beam up at the top, this should cause it to swing right, nailing the guy on top, causing his death and his cigarette to land in the oil at the bottom, causing an explosion and a heavy thing to hit the guy on the left.

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