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Ciffy's Comments

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Cirplosion

Play Cirplosion

Aug. 12, 2008

Rating: 0

click and hold mechanism doesn't work. half the time when i click i get no circle and when i let go it takes one of my limited explosions away. it's too random to really be worthwhile. i love how this is "give badges to crappy games week" 2/2 of the buried treasure games are broken and need a LOT of polish, yet they were given badges anyway.

Tangerine Panic!

Play Tangerine Panic!

Aug. 05, 2008

Rating: 0

can't believe something this simple and poorly done got badges

Amorphous+

Play Amorphous+

Aug. 05, 2008

Rating: 0

fun game, addictive. needs keyboard controls instead of the mouse... i keep clicking in the chat and offscreen and dying because of it =/

Nano War

Play Nano War

Jul. 22, 2008

Rating: 0

once you get the hang of the idea, i got to level 12 without a problem. had a tough time getting through 12, but then the same strat works to get through 13 and 14, 14 was very much a snooze fest. hard badge gotten, no real reason to come back to it. 4/5.

Crasheroids

Play Crasheroids

May. 03, 2008

Rating: 0

needs a mute button and I agree that keyboard controls are silly for a game like there where precision aiming is needed. Also, why do the enemy blocks get to go outside the bounds, but the player can't?

Balloon Invasion

Play Balloon Invasion

Apr. 23, 2008

Rating: 0

The thunder globe is crap unless you build it right at the beginning of the level. They're crap until they reach their max level (5 blue dots). At that point, their rate of fire is so high that they're better than any other weapon you can build.

Balloon Invasion

Play Balloon Invasion

Apr. 14, 2008

Rating: 0

have you 5*d the levels in easy, veteran, elite, or one of the other campaigns? To get the impossible badge you have to clear the big yellow balloon in elite and then again in the two campaigns that get unlocked (thunder globe and fuel of war). You also need the 10 mil in each of the campaigns (which should be easy if you're playing for rank).

WhiteboardWar: ChopRaider

Play WhiteboardWar: ChopRaider

Apr. 03, 2008

Rating: 0

GREAT game. Difficulty scales well and it's fun throughout (and just long enough). There were a few times where the controls became unresponsive (I hadn't pressed anything different, I just couldn't move or drop bombs until I clicked and fired again), but all in all, great fun from start to finish! 5/5!

Super Jigsaw Show

Play Super Jigsaw Show

Mar. 18, 2008

Rating: 0

has some interface issues, once you beat the game, you just get a blue screen with a sound toggle... there's no way to play again without refreshing the page. Also, the clicking to flip vs clicking to place a piece conflict with each other, making it somewhat more difficult than it needs to be. But, on the plus side, it's really well done for what it is. Difficulty curves upward nicely. 4/5.

Tarnation

Play Tarnation

Mar. 17, 2008

Rating: 0

yay for kong giving yet another crappy halfway thought out game a card and badges! weee!

Wheel Of Death

Play Wheel Of Death

Mar. 11, 2008

Rating: 0

very cool concept, kind of an "incredible machine" feel to it. Needs more levels though as it's kinda short... maybe a medium badge for finishing all the levels (I know that's not in your control.) 4/5.

Platform Racing

Play Platform Racing

Mar. 11, 2008

Rating: 0

badges that rely on best times in a multiplayer environment where you can be stopped by other players is a very dumb and bad idea.

TwoThree

Play TwoThree

Mar. 03, 2008

Rating: 0

Very fun, but I agree that there should be something to keep shapes from coming in at the same place. Most of my garbage was from trying to take down a large number (like a 50 or 75) and smaller ones getting in the path of my shot. It only gets worse once it happens once, too. (You get further towards the top and there's less space, so they come in closer.) Still 4/5 for concept and favorited.

Balloon Invasion

Play Balloon Invasion

Mar. 03, 2008

Rating: 0

lots of bells and whistles show a lot of effort put into it, but the underlying concept, the backbone of the game, is EXTREMELY boring. I would have never played more than one level of this (and probably would not have finished that level) if there weren't a card or badge associated with it. I have no intention of even getting the medium badge. Click and hold the mouse for 20 minutes at a time and build some stuff... super *YAWN* 1/5.

SuperBalls 2: The Revenge

Play SuperBalls 2: The Revenge

Feb. 25, 2008

Rating: 0

dank, you can mute the music on the options screen and just listen to the bounces... or you can mute it all.

SuperBalls 2: The Revenge

Play SuperBalls 2: The Revenge

Feb. 21, 2008

Rating: 0

having a problem with high scores :(

SuperBalls 2: The Revenge

Play SuperBalls 2: The Revenge

Feb. 21, 2008

Rating: 0

stay off the wall and things won't spawn on you.

ZunderFury

Play ZunderFury

Feb. 04, 2008

Rating: 0

"credit gained" high score always shows mobs killed for me (the numbers for both scores are the same and they match the "mobs killed" in game stat. Very addictive.

Kermix

Play Kermix

Feb. 01, 2008

Rating: 0

good puzzle game so far, but the level 12 bug spoke about early got me too, you can get all the coins on the level, the score tally pops up for a moment and then level 12 just loads itself again.

SuperBalls!

Play SuperBalls!

Jan. 14, 2008

Rating: 0

up and left bug fixed, added lots of new stuff... read the notes to see what all is new... what defect are you referring to sesspool?

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