I like the game - it's got a really arcade - like feel, but the difficulty curve is a bit steep. In particular, the small enemy ships are very difficult to hit. Repurposing them as drones that fly around a larger, slower control ship would be a cool way to make the game more balanced and interesting.
Overall, 4/5
A few of the buildings are a bit glitched, like the armory, which doesn't seem to produce anything in upgraded form. Other than that, I'd add a line of sight check to the guns so that they don't attempt to shoot through solid rock.
In addition to my earlier comment, a decent improvement in tactics could be added with area of effect damage. The highest tier units of each side could deal 75% of their damage to the target and 25% to each other unit in their range, and archers and such could be given some sort of explosive attack that would rarely be used. That, along with some sort of way to eliminate archer buildups, could add a more balanced gameplay.
Some comments: It's a good base for a game, and an excellent starting point, but there are quite a few glitches. I'd suggest coding by hand. It makes glitches less likely and easier to fix. Furthermore, buying ammo isn't practical, given the very low income. I'd suggest giving them a cooldown and having the player instead upgrade a weapon's damage and decrease cooldown. Likewise, the cargo planes could drop large amounts of cash rather than a single unit of ammo for a single weapon, or special ammunition like smartbombs or nukes that do huge levels of damage. Finally, a buyable gun turret or attack helicopter to assist the player would be useful.
Thanks again for advices, What I use is quite a programming language, variables, function, loop..., there are debuging tools, inspect elements... debugging step by step. it's just I'm a bit lasy. Ive a look on AS2 or AS3 but it's not very portable. Anyway now Im working on Navpoint2 and taking in mind all the remarks. Thanks again for the quality of your remarks.
two enemies ship are not listed. surprise ! but they should be appear very far in the game. So if meet one, it's maybe after the navpoint20, if I remember.
I'd like to see some sort of checkpoints to reach, which save the game, and a more steady and consistent difficulty curve. It's a good idea, and it can certainly get better. 3.5/5, I'll watch this game for later developments.
Desertsniper13 is a traitor. He's got accounts on all 4 sites. His farms are on kong and jiggs, and the other two are operational military bases. Raid his farms if you're still weak, and attack his other two bases if you can.
Anyone else think the elemental weapons for the heavy are underpowered? There's no reason not to use the shotgun, as the extra effects seem to be fairly useless, given that the shotgun simply kills most enemies immediately.
Anyone else think a nice polish addition to the game would be for enemies to stop respawning once the match is finished? It would give a feel of having actually fended off an attack or cleared out a base that simply doesn't exist when, as the game is telling you that you won, the enemy that you just killed respawns and kills you right back.
Thanks again for advices, What I use is quite a programming language, variables, function, loop..., there are debuging tools, inspect elements... debugging step by step. it's just I'm a bit lasy. Ive a look on AS2 or AS3 but it's not very portable. Anyway now Im working on Navpoint2 and taking in mind all the remarks. Thanks again for the quality of your remarks.