Another strategy for the flying wings is to cut in front of them, staying JUST out of range with a plane that can drop poison clouds. They take massive, massive damage from the clouds (due to it not being affected by armor, is my guess)
Two different timers makes the game too pressured to feel fun. having 3-5 seconds to make a move to keep the "speedometer" climbing, on top of an overall game timer is too much IMO. At least a longer timer on the "speedometer" would be nice. 3/5
Interesting concept, but I agree, the movement is a bit clunky, especially the timing for getting a box to move to the side while in mid-air. Also some of the backgrounds make some platforms difficult to see.
Unless I am just completely clueless, there is no way to use adrenaline. I was fighting 2 bees (the ones that sting you and put you to sleep), and when you're asleep it automatically skips your turn meaning that you never get an opportunity to use the adrenaline to wake you up. If you try to use it before you get stung, it tells you that there is no drowsiness effect on you so you can't use it... Please explain what the point of having adrenaline is!
3/5, would have been higher, had there been less of a "dumb luck" element for getting fuel/accelerators. A purchasable radar would have put this at 4/5 at least, and a money dump after you buy all the upgrades would have been nice.