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Warlords: Call to Arms

Play Warlords: Call to Arms

Apr. 12, 2008

Rating: 0

It's amazing how much easier the game is when you do the hardest difficulty first. The difficulty scaling is pretty wacky.

Warlords: Call to Arms

Play Warlords: Call to Arms

Apr. 12, 2008

Rating: 0

"When I came back I had always won." How is that possible? Autospawn stops when you have a wave ready.

Warlords: Call to Arms

Play Warlords: Call to Arms

Apr. 12, 2008

Rating: 0

It seems like I am able to launch units faster than I used to. Is that true? And what causes the improvement, it feels like I got faster after buying more units.

Talesworth Arena

Play Talesworth Arena

Apr. 01, 2008

Rating: 0

Crud. Sometimes the game doesn't save properly. I've lost whole levels because of this.

Talesworth Arena

Play Talesworth Arena

Apr. 01, 2008

Rating: 0

I like the gameplay, but it gets a little stale after awhile. The only new art that you see as you play are new portraits for enemies. There needs to be more candy along the way as a reward for advancement. Move to a different town every level or two, change the way your chacters looks, that kind of thing.

Kongai Launch

Play Kongai Launch

Apr. 01, 2008

Rating: 0

The card may be real, but I can't get it because game chat won't load. I really wish game chat worked better. Almost every time there's a card challenge or a new badge I have to load the game over and over trying to get chat working.

Boxhead: The Zombie Wars

Play Boxhead: The Zombie Wars

Mar. 29, 2008

Rating: 0

I think the next game should expand on the premise. Instead of just standing in one place, make it so you move across a map. Like you're trying to get somewhere.

Boxhead: The Zombie Wars

Play Boxhead: The Zombie Wars

Mar. 28, 2008

Rating: 0

When the devils are burried in a giant crowd, you can't always see them in time to dodge. Going from full health to dead in one second means the devils are overpowered.

Boxhead: The Zombie Wars

Play Boxhead: The Zombie Wars

Mar. 28, 2008

Rating: 0

My best so far on runners is 12. Is there some trick to getting a lot of them? I don't think I'll ever get 200.

Tarnation

Play Tarnation

Mar. 15, 2008

Rating: 0

Flower growth should stop when you're selecting them. I really hate selecting one row of flowers, only to have the row pop foward and make me select two rows as I release the mouse button. And taking the time to wait means other compromises that make the badges even harder. If the growth paused while selecting, that would really help. Growth the rest of the time could be sped up to compensate.

Sensou 1.5

Play Sensou 1.5

Mar. 15, 2008

Rating: 0

Did something change? All of a sudden I can't get past the 4th stage. I've beaten this game a ton in the past, but now I've lost the 4th stage several times in a row. I just keep getting horrible runs where I can't win a roll.

Tarnation

Play Tarnation

Mar. 14, 2008

Rating: 0

The badges actually make the game worse. Close calls were like a nice extra before, because I mainly ignored them (and score in general). When you're actually trying to get them, it's like being rewarded for playing the game badly.

Tarnation

Play Tarnation

Mar. 14, 2008

Rating: 0

It has the same problem it had the first time I played it. If the mouse goes off the edge of the screen while selecting, the selection gets screwy. Since the field is right next to the edge of the screen, this is hard to avoid.

Tarnation

Play Tarnation

Mar. 14, 2008

Rating: 0

The chat room won't load for me, so there's no point in trying to get the badges or the card.

Contour

Play Contour

Mar. 11, 2008

Rating: 0

I absolutely hate it when the ball climbs over the walls. Sometimes it does it even though the ball is moving very slowly, which is very frustrating.

SHIFT

Play SHIFT

Mar. 11, 2008

Rating: 0

Is there no continue option, or am I missing it?

Sensou 1.5

Play Sensou 1.5

Mar. 05, 2008

Rating: 0

I think the game could be massively improved by doubling the number of dice used by both sides. The proportionate wins/losses would be the same, but it would be much less streaky. Also, get rid of the movement warning, that's extremely annoying.

Balloon Invasion

Play Balloon Invasion

Mar. 04, 2008

Rating: 0

The top level is not 24 or even 26. I finished the game at level 30. And you can get the airstrikes badge, you just have to call airstrikes constantly, with no pauses at all between the strikes, on one of the longer maps. Remember, you don't have to do them all on the same map.

Balloon Invasion

Play Balloon Invasion

Mar. 04, 2008

Rating: 0

It really would help if there was more to differentiate the bonus campaigns. Make them shorter, add some stuff that isn't available in the regular campaign, something. Heck, just adding some dark clouds to the sky in the Thunderstrike campaign would be nice.

Balloon Invasion

Play Balloon Invasion

Mar. 02, 2008

Rating: 0

Thanks sharkhunter, that was very helpful.

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