Good game, nice story, and graphics are nice too. But I don't get the system... It needs to be simpler, or explained better, or both. It can't depend on people knowing how the system worked in Protectors 1 thru 3.
The whole idea of the escape wings is that you have to start over at the top, but you get to keep your stats, equipment, and any artifacts you found along the way.
FINALLY! I got the last star on level 5! Had to read back thru 10 pages of comments to figure it out!
Just get the last gun to shoot the lightbox off the edge, so when you go for the last star, it can't see you.
BUG: It says the area is clear when there is still one person left, after I pick them up. And it makes me drop them because the level is over and my saucer leaves. So the level is "clear", but someone is still walking around!
The little holes are really hard to get through, and bombs really should drop straight down (as in NO ARC) when released. Other than that, great game! 4/5
The character art in this game is retarded. Half the enemies (exaggerated) are just the same basic art with little hat and weapon changes put on top of the art like clothes on a paper doll. A retarded paper doll.
This is just like all the energy-based Facebook games, except those have mechanics that were thought-out better, and the energy-regen system ACTUALLY WORKS WELL in those games. The graphics are kind of cool, but not cool enough to raise my rating.
1/5
If you didn't get the badge, reload the page and make sure that you connect all the way in the chat tab. If you did the plug will turn green.
Then just click continue (if you already beat the game) and just start the van again. You'll get the badge when you get to the game over screen.
Tower logic could use some updates. They always target enemies from the earliest wave, even if the latest wave is ghosts that will get to the end 5 minutes before the targeted wave will.
If it gives you mission 11, just do number 10 again. It should go away.
Somebody goofed when they wrote this game. menus like that are supposed to be hardcoded, not dynamic!