You implemented a scoring system, uploaded the game to Kongregate, and didn't even link it to some other website's highscore table, let alone implementing the Kong API so you could have a Kongregate highscore table?
Was it really worth the trouble?
There needs to be a cancel button for throwing stuff. I can click on a family member, choose one of their throwing weapons, change to a different family member who has no throwing weapons, and still throw the weapon. After I do that, the game is stuck because the weapon never lands though.
Could the timer for the trees get a little more accuracy? Like maybe down to .25 hours? I don't mind not knowing quite when the tree will be ready when it'll be awhile, but I don't want to sit for an hour waiting for the timer to tick.
So how many people actually read the game info?? It says right there "DO NOT DONATE ANY KREDS TO THIS GAME", meaning "don't tip this game", but I've seen at least 4 different names listed as the latest tipper since I started playing 2 days ago!
It would be kind of nice to not have the Road Closed sign there, but I agree: If you take it out, some people will find the low road without ever even seeing the first bottle, and then they won't understand the point of the story.
Great game. However, being forced to pay Kreds means I'm only giving it 3/5 instead of the 5/5 it deserves. Next time, just make them "Available on ArmorGames.com" features.
Snailcakes, if you had read the game info, you would know that IE has keyboard issues with this game. You would also have read instructions on how to get around those issues.
"Drowned cargo" detection on the bridge after bridge after bridge level is horrible. I can't even move the bridge once without it "drowning" because the water is so high.