During the cargo level, if you reach the end on the level transition on foot, you should not lose instantly for "not bringing the cargo with you", this is a ridiculous oversight. The lorry and the cargo was just three feet behind me.
There are numerous problems with the game you can easily find with just one playthrough. (1) Poison is hilariously weak compared to other elemental effects like fire and ice. Fire does 20% extra damage per hit and ice slows down enemies. Poison only does 5% extra damage every 0.5 seconds for 5 seconds and only works if you stop attacking. Make it stackable or AT LEAST TRIPLE its damage so that stopping and letting poison do its job is actually worth the time. (2) Quest rewards are often incredibly useless. Near the end of the game where you most probably have the ultimate 200+ damage weapons, one of the quests gives you a weapon that does 20-50 damage.
(3) There are some enemies on the EDGE OF THE SCREEN so that when you move through a transition you are INSTANTLY HIT with NO CHANCE of avoiding it. Add the insane poison mechanic (see point 4) to the mix and it's just dumb. (4) Enemy poison is just an insanely broken mechanic that adds nothing but frustration to the game . Either make it weak just like player poison (with antidotes granting immunity to poison for x duration) or just scrap it altogether. (5) Skill point requirement for pushing and swimming. After going through a long dungeon and receiving a swimming manual you'd expect to be able to swim through the water just next to where you found it. Nope, you have to backtrack through the same boring dungeon and kill until you level up. Yet another frustrating and poorly-conceived mechanic.
It's strange how "precise launch" is an unlockable - it should available by default. Chasing away 90% of your new players with bad controls seems to be a poor idea.
Most of you guys might not know, but prior to the updates, island 24 was ridiculously difficult and more often than not downright impossible. Thank the developer for fixing it.
That's because water evaporates at any temperature above freezing point (below that is known as sublimation). Reaching the boiling point simply accelerates the evaporation process.
For the druid, there could be a change where he/she will only use demoralizing roar (reduce enemy attack) only when the enemy is not stunned from pounce.
Perhaps you could make all trainings last at most 10-15 seconds while making it very difficult to "survive" or perfect them. Maybe bonus xp for perfecting them too. All these "go as far as you can" trainings get real old fast when there's no actual goal to keep people going.
This game definite deserves more than the launchers, tds and shooters this site is flooded with. Casual gamers and their dependance on grinding/ an upgrade system to make up for their lack of skills.
I wonder how many people actually noticed the shorts/shoes colour glitch in the punch-out level which is exactly the same as the NES game. The attention to detail is just amazing.
The only "problem" with this game is how it prominently labels itself a demo, drawing a lot of undeserved flak. Other games such as Creeper World 2, which is also a demo, manages to be part of the best of 2011. I guess demo haters don't quite hate demos but rather the word "demo" itself.
Because setting slow mo to 10 only slows down normal attacks, special attacks become much faster in contrast. Taking advantage of this, Westone's unblockable taser attack (Z by default) can be spammed repeatedly off a block and even combo into itself. This lets you win the first hard badge quickly and easily.
Unlike Tyrant, there's no energy system or game-breaking cash-grabbing epic cards. Unlike Elements, there's no losing games due to having bad draws. And something which beats both games flat - you don't need to spend weeks grinding to get your dream deck which (In Tyrant's case) suddenly becomes sub-optimal when the new card packs are released or (In Element's case) loses 10 times in a row because the very important card(s) in your deck fails to appear. You'd expect that you need to complete the campaign at least once to unlock cards but THEY ARE ALL GIVEN TO YOU AT THE VERY BEGINNING. This is a dream come true.