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coyotik's Comments

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Zombies vs Brains

Play Zombies vs Brains

Jul. 15, 2016

Rating: 0

Jeez, another reskin, even with leftover texts from icy gifts... please don't become another Papa...

Coloruid 2

Play Coloruid 2

May. 30, 2016

Rating: 3

pity there's no innovation, and pity the developer prefers to call it "2" instead of "level pack", which it effectively is.

Cave Heroes

Play Cave Heroes

Apr. 26, 2016

Rating: 5

Please allow the discipline to stay on - allow us to produce one resource at double speed without having to click...

Upgrade Complete 3

Play Upgrade Complete 3

Apr. 20, 2016

Rating: 3

1/5 just for parasiting on somebody else's series name.

Royal Heroes

Play Royal Heroes

Apr. 17, 2016

Rating: 4

Ok, to make the criticism a bit more constructive :) - here's what I think this game needs: 1) either remove gold prices from many things or reduce them drastically (by 80% at least). Definitely for troop sizes, spell slots and hero skills. 2) Remove the randomness from blacksmith. At very least, tiers should be respected, but ideally each item should have its own unique recipe, guaranteed to work. Otherwise, it's really a very painful grinding to get a particular item missing in a set. Also converting three items to higher tier should allow only items of the same type (or at least the same usage slot). 3) Performance is really abysmal. 4) Cut down on the levelup requirement for spells. Otherwise it leads players to do nasty tricks like start battle, spam spells, pause, restart, rinse and repeat. 5) We need at least some minimal way to control our troops in battle. To start with, at least tell the hand-to-hand fighters whether to hold ground or advance.

Royal Heroes

Play Royal Heroes

Apr. 17, 2016

Rating: 0

converting 3 pairs of old boots to fire staff, yay.

Royal Heroes

Play Royal Heroes

Apr. 16, 2016

Rating: 3

crappy performance and way too much grinding for gold.

Wasteland Siege

Play Wasteland Siege

Mar. 29, 2016

Rating: 2

Oh, and please, developer, have you ever seen a machine gun? To know that one of the key things about machineguns is a big rate of fire? heck, this one of yours is only slightly faster than a bolt-action rifle... that's a huge disappointment.

Wasteland Siege

Play Wasteland Siege

Mar. 29, 2016

Rating: 3

Blind spots, unintuitive interface, very little innovation... 2/5 for me

Battle for Darkness

Play Battle for Darkness

Mar. 06, 2016

Rating: -2

too much grinding and micromanagement :(

Learn to Fly 3

Play Learn to Fly 3

Feb. 24, 2016

Rating: -2

Here's a suggestion for another booster: Stage separator that would reduce the delay between ditching one stage and firing off another.

Raiders took my dog

Play Raiders took my dog

Feb. 21, 2016

Rating: 0

4/5 with the only reason against 5 being the lousy grammar. Come on, guys, exporting the texts and mailing them to somebody to go over them for a few beers shouldn't be that hard. And I don't mind the money collection thing... makes the game a little challenging by splitting your attention between money and bullet dodging...

Blacksmith Lab

Play Blacksmith Lab

Feb. 10, 2016

Rating: 3

With an autoclicker it's actually a nice game, but a few improvements would be very welcome: 1) Ability to toggle also forging, not just enchanting 2) Ability to select which resource to automine and which component to autoforge, and allowing us to manually produce something else 3) Click on an order should set the production appropriately 4) More variety in events please. Otherwise moneymaking is basically "mine stones when gorgon is in town", "make swords all the time" and "sell swords when gladiator games happen", later replacing stone with wood and near the end possibly switching to golden rings. Production/sale events should be randomized. 5) It feels very sad that there's actually no reward for completing an order other than getting the next level. Plus it'd be very nice if completing it on first appearance would give something extra. 6) Bank and market could do with a CLOSE button.

Reach the core

Play Reach the core

Jan. 14, 2016

Rating: -1

Seriously, both plasma and gem (candy drill) upgrade costs need to be seriously slashed. Unless one gets very lucky, 50 gems per run on red planet are the usual average - and with 550 gems per attribute, that's 33 games of grinding to get the drill to the max. After we've been through everything in the game. Also the game should stress a bit that reaching the core with Hornet isn't going to happen :)

Destination Kepler

Play Destination Kepler

Jan. 10, 2016

Rating: 3

Actually getting to Kepler is quite nice. Except the devs did a very lousy job regarding some things that happen afterwards :( 1 star deducted for lack of automation and 1 for the half-baked second half...

How to kill a zombie

Play How to kill a zombie

Jan. 10, 2016

Rating: 3

@dev: yes, autoswitch to pistol would be good enough, certainly better than nothing :)

Developer response from Ghost_Phoenix

This is certainly in my to-do list.Thanks for the suggestion and for playing!I hope to see ya here in the next update!

Destination Kepler

Play Destination Kepler

Jan. 10, 2016

Rating: 3

Please, add some (optional) semi-automation to the Research page, so that we don't have to manually remove crews from one task to assign to another. I would imagine that we would set how many medical staff do we want to use WHEN there's somebody in need of healing, and the game would automatically take them from Research and/or mining. Similarly, when I click to send crew on a mission, why on earth can't the game reduce research crew for me, send them on a mission and reassign them back to research once they're back and healed?

How to kill a zombie

Play How to kill a zombie

Jan. 10, 2016

Rating: 1

I would love to see auto-switch to some weapon (even the pistol) when I run out of ammo. Plus, honestly, the interface looks a bit weird, the buttons could do with some borders. And the progress could be a little faster (xp/money)... (as in 3-5 times faster).

Developer response from Ghost_Phoenix

Hey, how would the auto switch work?I was thinking in always go to the pistol when you run out of ammo.I will also change the buttons to something more appropriate.I am working in many things right now and I really hope you enjoy the next update.Thanks for playing!

Wrath Of Zombies

Play Wrath Of Zombies

Jan. 06, 2016

Rating: -1

nicely executed but a tad boring. Add some enemies that will move randomly or smartly, so that running around in a giant circle will not work so well...

Command & Control: Spec Ops

Play Command & Control: Spec Ops

Jan. 06, 2016

Rating: 6

I really hate it that all AT4s decide to fire at the same target. Surely in a modern, connected army they would manage to split their targets, right?

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