I'd love to see sick bay automated. I.e. set a limit on how big the medical team should be, and have it assigned from other groups automatically whenever there's crew that needs medical attention, and assigned back when all crew has been healed
Awesome game, except for one thing (and one star lost for that) - not knowing upfront that in the second half you'll be catching your selves may make it impossible to win on first pass.
Specifically on the hourglass level, be sure NOT to go down the middle. I did and had a hell of a time catching myself. If you drop down the left chimney and just waste some time at the bottom, it'll be very easy.
are the birds supposed to be so OP? When it's flying away from me and I chase it and jump up, it gives several attack :(.
Other than that, the boss could be a bit weaker as it just takes a lot of grind time to defeat, running away occasionally to regen...
After spending half a day idling this game, here's my view of it:
1) Quality is better than quantity. Hundreds of boring levels, that sucks
2) Weapon balancing seems to be nonexistent. Especially homemade guns lack scaling. I'm already some 20 levels past all upgrades, and I can make homemade gun level 37 doing whopping 38 damage. Level 20 laser does 340.
3) Boss difficulty is quite wrong too. Those that swipe long arms or shoot the penetrating glaives can wipe you out immediately if you don't place your cabin out of their reach, but all others are really piss-weak.
4) Support call is OP for killing bosses
5) Homemade guns suck in principle too. Why can't our bloody engineers do homemade guns of specific types?
All in all, this game has a good potential but absolutely isn't using it.
2/5 for me.
After several hours: Boring. Really really boring. Once you get tier 2 support call, any difficulty is gone. From then on, you'll just be short of cash so you will not replace guns after every upgrade, but you will not have to.
This game needs a few user-friendly things:
1) saving ship layouts (at least 2) (to toggle between max cargo and boss fighting setup)
2) auto-upgrade equipment. When I have 6 laser guns and I choose the next laser upgrade, the game should offer one-click option to replace all mounted lasers with better version. Having to buy them manually and replace is just tedious....
Come on, 400 meters is really nothing. For non-native speakers, it only becomes serious pain going for rank 9 (words with W and K in them are a bit hard and words with Q and X are something external help is needed for.
- http://www.bestwordlist.com/c/q/2/wordswithqx.htm
(Focus on the suffixes, get 2 words, and then just play for different prefixes fast to get QUA and you're home)
A lot of obvious small issues that should be improved:
- abandon battle
- upgrade/dismiss weaker ships
- quick boarding
- better AI
- more variety in combat (i.e. selection of cannon ammo, using grapeshot to weaken enemy crew, so that boarding a stronger-category ship would be a possibility)
- range of cannons not shown
- nerf critical hits to just do more damage but not instakill
Why isn't this classified as idle game? It's so boring :(
This would've made a nice game some 8 years ago. The only positive thing I can mention is the autoattack:), but other than that, absolutely nothing in the innovation department.
A big disappointment. Inspiration in idle games (click faster to make the game play better), utter lack of any tactical/strategical depth. This game should be taken out into the backyard and shot, not only for the same-old-story-our-engine-sucks, but also for total lack of innovation and boring gameplay.
Pity that there's very little innovation and what sucked about the earlier versions sucks the same in this one (Sanmei's comment is spot on...).
At least give us an option to sell the old car - OR to try the next stage with it...
don't know whether to blame the developer or Flash, but it's completely unplayable - hogs the CPU and grinds to a standstill. Never made it past the diary.
Revamping the achievements page is on our to-do list.