The weapon aim is off, if is supposed to aim at whatever is closest, but frequently I have found it to go after a passing by flyer, rather than the mine-layer a quarter of the distance from me. Also, quite often the bullets would inexplicably disappear, just short of the target.
Daily occurrance
Healer: "I want a staff!"
Shopkeep: "Sorry, I don't carry those, and I never have, would you like these bracers?"
Healer: "No, get me a staff!"
You purchase things from the armory through each student's menu. Click on their current equipment, and the list of available gear for that particular student according to their current class.
I have a feeling I will need to wait for a stable update of this before I play it again, freezing from some promotions, heavy lag loading missions, build up of RAM usage from each mission, mentions of a non-existent shop for items, errands guaranteed for success fail consistently, and groups that are a pain to control on missions, going all in, chasing enemies around the map without telling you how to avoid it unless you actually find the help/how to play page in the game. The game has potential to even be a game putting money in if they ironed some of this out, but at the moment, it can be bit of a pain to play.
I keep seeing mention of a shop, but the only one I have found is the caravan that parks out front of the acadamy, but I cannot access that no matter how I try...
Level 5 Fuel bonus, Level 1 Booster bonus, and I still find more booster fuel than basic fuel. Plus, whenever I have a UFO mission, there seems to be none, as in a 75k launch, from ground up and back again with out a single UFO even on radar.
You can't see the letters coming, and when you do see them, you are going to fast to react to them unless you are at the top of a pogo arc. Basically, you are just going to randomly get and lose letters constantly with little or no player control, more frustrating than anything.
The game feels half made which seems to be highlighted by the large empty areas between where the obstacles change, you can't see far enough ahead of you to react to anything especially the walls of obstacles that seem to be frequent, it is stupid to only have money in the first area, and there needs to be something to show your best.
I can see this as a first attempt at making a game, not it being one of many.
I thought it was an interesting way to do puzzles, though one I notices was exactly like one of the puzzle keys in Skyward Sword, but a dopamine laced banana is a dopamine laced banana.....
Should have a notice pop up for when you complete achievements, I had already beaten the final race before I realized it was there. With the notice, it would let people know it was there, more than a button that kind of blended in.
There we go, the light house is on.....can turn it with these levers, now what...... let's check outside, maybe there is a hint as to HOLY MOTHER OF GOD RUN!!!!!!