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That Pokeyman Thing Your Grandkids Are Into

Play That Pokeyman Thing Your Grandkids Are Into

Aug. 22, 2021

Rating: 15

Game froze while loading the third or fourth map, probably a JavaScript error. I'm very disappointed to have to restart the game from start, and also disappointed with how slow the movement is. (Sure, he is an old man, but give him a bicycle at least, for gameplay reasons!)

Encaged

Play Encaged

Jun. 07, 2021

Rating: 7

The sacrifice choice can be made using the keyboard. Unfortunately, it is near-impossible to see the highlighted button, so after choosing the wrong choice a few times, I'm now using the mouse.

Mitoza

Play Mitoza

Jun. 01, 2021

Rating: 4

Did you know? This year this game was re-released on iOS, Android and Steam!

Puzlogic Plus

Play Puzlogic Plus

May. 24, 2021

Rating: 2

This game would be much better if it worked with touch-screen computers.

Dice Dynasty

Play Dice Dynasty

Apr. 13, 2021

Rating: 3

I'd like some quality-of-life improvements: 1) Option to skip the rolling animation and give me the dice results instantly. 2) Option to sort dice by actions and numbers (ascending). 3) After doing one action, the remaining dice should stay in their place on the screen, to make it easier to think about the keyboard shortcuts. (i.e. "4" will always activate the die on the fourth spot, even if the previous spots are empty.) 4) If there are only two dice remaining (action+number), take the action immediately, the game doesn't need my input.

Dice Dynasty

Play Dice Dynasty

Apr. 13, 2021

Rating: 1

I accidentally chose 4 number dice plus 2 action dice for a 6-dice battle. It turned out pretty good, because that gave good odds of having a high value that I could use on attack, even though I essentially lost one action per round.

Dangerous adventure

Play Dangerous adventure

Nov. 16, 2020

Rating: 5

How can the spider cast a web, after it has been killed?

Unnamed Chick Game

Play Unnamed Chick Game

Oct. 22, 2019

Rating: 0

Nice idea, but the Unity's capsule-shaped hitbox causes extra hits when players don't expect.

Developer response from nyunesu

Yep, I'm testing this now with a mix of capsule + box. Thanks! (:

PicTune

Play PicTune

Jul. 23, 2019

Rating: 3

For level 18, I expected it to accept "rail" or "railroad". :-/

The Ranger with the magic bow

Play The Ranger with the magic bow

Jul. 13, 2019

Rating: 8

Overall a good game, I liked the puzzles. Two complaints: 1. The gem in level 10 it behind the HUD. I missed it the first time because of that. :( 2. Sometimes the jump didn't work, or maybe it was delayed by a couple of frames, leading to be detected right after I walked off a platform.

ANOVA

Play ANOVA

Jul. 01, 2019

Rating: 0

The bad part: pixel-hunting. I didn't know the knife was interactive until I read a walkthrough. Consider giving player feedback on mouse-over.

Developer response from MontiGames

Thanks for letting us know your thoughts! All options for the UI are on the table right now! :D

The Woman Who Can't Jump

Play The Woman Who Can't Jump

Jun. 08, 2019

Rating: 0

I gave up and looked up the solutions of Twin Cutters, The Shaft, Impossible, 150% Blockage, This is the final world, Lazer gate. Some because I was already tired, others because it required some complex thinking and combination that I wasn't really prepared.

Developer response from EPGstudios

Thanks for the feedback!

Demons Down Under

Play Demons Down Under

Jun. 17, 2017

Rating: 1

Problem 1: the character bounces off walls! That's annoying. Problem 2: During the boss fight, suddenly the character wasn't moving anymore. It died shortly afterwards.

Reprisal

Play Reprisal

Sep. 08, 2016

Rating: 18

Land Flattening Simulator 2012

Coloruid

Play Coloruid

Feb. 22, 2016

Rating: 6

Feedback: the UI on top of the playfield is annoying. And the "fade" transitions feel a bit too long.

Reach the core

Play Reach the core

Jan. 14, 2016

Rating: 0

I start an in-game day, leave the computer for half hour, and when I come back this game is eating gigabytes of RAM.

Reach the core

Play Reach the core

Jan. 14, 2016

Rating: 5

BUG: the laser is invisible until the cannon reaches the visible area. This is wrong, because the beam could be near me, even hitting me, but still invisible.

Reach the core

Play Reach the core

Jan. 14, 2016

Rating: 1

Another idea to reduce memory usage is to keep a pool of objects and reuse them. Since Flash scripting does not have a explicit way to free up memory objects, reusing them is a way to keep the memory usage and the garbage collector runs both under control.

Reach the core

Play Reach the core

Jan. 14, 2016

Rating: 2

Going in diagonal increases the memory usage to several hundreds of megabytes. That's probably because the game tries to keep a 2D array of the entire explored map, and going diagonally will expand both dimensions instead of just the vertical one. TL;DR: dev, please reduce the memory usage.

Pirateers

Play Pirateers

Dec. 02, 2015

Rating: -2

That fading transition is annoying and time-consuming. The UI should be better: there should be a total gold value of my inventory. Those 3 menus (shipyard, weapons, market) could be combined directly at the main screen, so that I could sell the loot faster, buy ammo and repairs faster, and upgrade when possible.

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