Another bug: on level 11, if I jump on the light thing and keep holding the button, the next light thing will disappear (because I was holding the jump button), but the new jump will not happen (because I did not "press" it again).
Funny how I have a high-def and high-res monitor, yet I'm playing a low-res fun little Flash game in a small fraction of the available display area. A full-screen-ish version would be welcome, if it would display multiple windows (guests, graphs) at the same time (split-screen).
OMG, this game is so laggy and buggy! I jumped down, 3 of my cats went down, the 4th engaged the enemy. Now all cats are still trying to fight the enemy, but it is impossible, as they are in different floors.
Bug: Stage 9, there was a rock enemy that simply wouldn't die. No health bar was shown either, so most likely it was a "dead" enemy that the game engine forgot to deactive.
Bug: change the old record player to play the crying sound. Then leave. You can still hear the crying. But when you enter the room again, it sound like the laughing sound.
For Crate Challenge 2, I got more luck with a fully upgraded Pulse Gun. That way, the gun could shoot those damn crates that were right next a downward step.
There should be a key shortcut for skipping cutscenes (such as the boss one).
Also, please list "R" (and other shortcuts, if added) in the "Instructions" section of Kongregate.
Thanks for your relevant feedback.