If I click-and-drag fast enough (happens all the time), some mid-way pixels are left unmarked. I believe the game should detect if the distance between two mouse-move events is larger than one tile, and paint the tiles in-between.
Drag-and-drop should not toggle the tiles.
The expected behavior is: if when I start dragging it starts painting, it should keep painting. If it starts clearing, it should keep clearing. It should NOT just toggle the pixels (so it becomes annoying to paint/fill larger areas)
I got stuck in the tutorial.
After I "fixed" the generator outside, I went back down, entered the ship, passed through the door, and climbed what looked like a giant box. While on there, I experimented moving and pressing down. Somehow, my character moved right and kept moving right until got stuck next to the panel. Now I'm stuck, and I have to restart.
Bug: level 2, got saw power-up near the end, then the character advanced to the next level while still having the power-up. The power-up got deactivated, but the power-up sound-effect kept being playing in the background. Very annoying.
It would be better if the combo count kept showing up. Currently, after 5x it stops until 10x, then until 20x. So I have no feedback if my combo is still going on, or if Iost the combo due to any mistake. And since I have no feedback, I can't learn from my mistakes.
Playing this game using a notebook touchpad is bad. So I chose the keyboard controls. However, there are some issues: 1) the keyboard controls are not explained anywhere; 2) I can't launch using the keyboard; 3) the blue powerup still needs clicking; 4) the keyboard movement feels weird: sometimes the character moves faster or slower, it is kinda unpredictable.
Fulfilled all requests from the graves, got to the floating Christopher ghost, but I can't talk to him and neither to his grave. Gameplay seems stuck. I've wasted way too much time on this.
Oh thanks!