Games Achievements My Kong Sign In

CrystaW's Comments

Comment

Sancho Ponchek

Play Sancho Ponchek

Jun. 25, 2015

Rating: 0

Crit chance x2 + 40% base crit rate + 1000% crit damage = DIE DIE DIE!!!

Transport Defender

Play Transport Defender

Jun. 11, 2015

Rating: -2

Fun fact, once you get to about level 50000 on a "feature" something breaks and the price magically goes down to zero, meaning you can just level it forever!

Idle Civilization

Play Idle Civilization

May. 29, 2015

Rating: 1

Kinda wish there was a setting to let us auto-trade with the marketplace for a missing material. Maybe you could put a few check boxes in the marketplace screen? and whichever is checked could be traded for whats needed? This would be amazingly awesome!

Developer response from vsistudio

How would this go? What sort of missing resource? :)

Idle Civilization

Play Idle Civilization

May. 28, 2015

Rating: 0

Goddess but metal trading is obscenely powerful when maxxed out a 1:1 as while their buildings are loads more expensive the difference in production is hard to top!

Idle Civilization

Play Idle Civilization

May. 27, 2015

Rating: 1

Um, VSI Studio, any chance of adding a few different "icons" for the notifications, or maybe even just different colors (red for the bad stuff, green for the good)

Developer response from vsistudio

Yes, I will note this ! :)

Idle Civilization

Play Idle Civilization

May. 26, 2015

Rating: 2

Reinvent is probably one of the most powerful religion buffs, cause in theory, you could literally start the next town with EVERYTHING researched, right from the start!

Developer response from vsistudio

Yep, that's how it's intended to work for long runs :)

Realm Grinder

Play Realm Grinder

May. 23, 2015

Rating: -1

How about an upgrade that gives us some mana when we click...

FOREVER FANTASY

Play FOREVER FANTASY

May. 14, 2015

Rating: 2

Can you add an "auto collect coins" feature? (aside from the left side) It can auto collect X coins every second or so... Upgrade-able of course... Also, let us upgrade the units a bit... Dont force us to start at the latest checkpoint, let us decide where to start... And maybe add a spell that restores army capacity?

BloxxClicker

Play BloxxClicker

May. 14, 2015

Rating: 1

MOAR upgrades are needed! Faster AutoClicks upgrade! Double Clicks can become Multiplier Clicks, and add in an "increased multipliter" upgrade! Add in an "afterclicks" upgrade, that has a flat chance that any click has a chance to "afterclick" and trigger an extra click (and yes, those clicks can also trigger afterclicks, as can autoclicks)

We're not ants !

Play We're not ants !

May. 11, 2015

Rating: 1

Maybe an upgrade to make trails fade slower too?

Developer response from Plopix

Hello. THis has already been suggested. I'll copy my answer for clarification; The problem with upgrading trail's durability, is that all trails are not good trails, and like with IRL ants bad trails (the one that do not lead to anything anymore) have to be erased as fast as possible, while good path leading to useful work is renewed by new trails. It's a balance, that would be broken if trails were more durable.

We're not ants !

Play We're not ants !

May. 11, 2015

Rating: 1

Can nest upgrades be a little more powerful... like maybe 3-4 added workers per upgrade? and maybe 2 ea for the others?

Developer response from Plopix

Yes I'm thinking aboout something like this.

Ruthless Pandas

Play Ruthless Pandas

May. 08, 2015

Rating: -1

Hugely over complicated, right from the start... Why cant we just click and the rockets go kill? And GAWD but that "collection" is worse than annoying... Lets see, do I want to collect money, or get blasted to shreds... Not even gonna wait to see just how annoying the rest gets!!!

Tasty Planet: DinoTime

Play Tasty Planet: DinoTime

May. 08, 2015

Rating: 7

Or better yet, a Grey Goo Tower Defense game!!!

Tasty Planet: DinoTime

Play Tasty Planet: DinoTime

May. 08, 2015

Rating: 8

Goo needs to eat more planets, then solar systems, then galaxies... NOMZ!!!

Idle Star

Play Idle Star

May. 04, 2015

Rating: 1

Any chance you could position the armor and hull on the sides (it vanishes on enemies when they are just entering)

Woodclicker

Play Woodclicker

Apr. 19, 2015

Rating: 5

Mining of later mines should be a little bit faster, its just too slow! Also, let us upgrade the vien further, or have an upgrade that increases production of all veins by 33% (which tops out at tripling output with all 6)

Gold City

Play Gold City

Apr. 10, 2015

Rating: 3

But the game is just a little too slow really... Needs to produce stuff a bit faster, maybe add "taxes" to workers, to give a little more income...

Gold City

Play Gold City

Apr. 10, 2015

Rating: 2

Stone consumption is lower than stone use... Simple as that!

Idle Raid Guild

Play Idle Raid Guild

Apr. 06, 2015

Rating: 2

Also, can the ctrl-click buy not go overboard on costs, and go on the assumption that you spend the resources and then rebuy, since buying 20 beyond the initial 20 is horribly expensive! (this should be relatively easy to adapt for) Basically, have it store the current values in variables, do the buying up on an item by item basis (Recursive functions FTW) and continue to do so until result is achieved, and then rebuy back to what the original variables values...

Developer response from 12808638deletedu

I made it more generous now. I haven't done much with recursion and this is slowly becoming one of the more complex games I've made.

Idle Raid Guild

Play Idle Raid Guild

Apr. 05, 2015

Rating: 0

Casual friend should give 1ea of 3 random low level resources Add in standard and hardcore that do the same for upper level resources... Lastly, add a "gold farmer" that gives good amounts of everything, but adds like 100 drama!

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate