Fun fact, once you get to about level 50000 on a "feature" something breaks and the price magically goes down to zero, meaning you can just level it forever!
Kinda wish there was a setting to let us auto-trade with the marketplace for a missing material. Maybe you could put a few check boxes in the marketplace screen? and whichever is checked could be traded for whats needed? This would be amazingly awesome!
Goddess but metal trading is obscenely powerful when maxxed out a 1:1 as while their buildings are loads more expensive the difference in production is hard to top!
Um, VSI Studio, any chance of adding a few different "icons" for the notifications, or maybe even just different colors (red for the bad stuff, green for the good)
Reinvent is probably one of the most powerful religion buffs, cause in theory, you could literally start the next town with EVERYTHING researched, right from the start!
Can you add an "auto collect coins" feature? (aside from the left side) It can auto collect X coins every second or so... Upgrade-able of course... Also, let us upgrade the units a bit... Dont force us to start at the latest checkpoint, let us decide where to start... And maybe add a spell that restores army capacity?
MOAR upgrades are needed!
Faster AutoClicks upgrade!
Double Clicks can become Multiplier Clicks, and add in an "increased multipliter" upgrade!
Add in an "afterclicks" upgrade, that has a flat chance that any click has a chance to "afterclick" and trigger an extra click (and yes, those clicks can also trigger afterclicks, as can autoclicks)
Hello. THis has already been suggested. I'll copy my answer for clarification;
The problem with upgrading trail's durability, is that all trails are not good trails, and like with IRL ants bad trails (the one that do not lead to anything anymore) have to be erased as fast as possible, while good path leading to useful work is renewed by new trails. It's a balance, that would be broken if trails were more durable.
Hugely over complicated, right from the start...
Why cant we just click and the rockets go kill?
And GAWD but that "collection" is worse than annoying...
Lets see, do I want to collect money, or get blasted to shreds...
Not even gonna wait to see just how annoying the rest gets!!!
Mining of later mines should be a little bit faster, its just too slow! Also, let us upgrade the vien further, or have an upgrade that increases production of all veins by 33% (which tops out at tripling output with all 6)
Also, can the ctrl-click buy not go overboard on costs, and go on the assumption that you spend the resources and then rebuy, since buying 20 beyond the initial 20 is horribly expensive! (this should be relatively easy to adapt for) Basically, have it store the current values in variables, do the buying up on an item by item basis (Recursive functions FTW) and continue to do so until result is achieved, and then rebuy back to what the original variables values...
Casual friend should give 1ea of 3 random low level resources
Add in standard and hardcore that do the same for upper level resources...
Lastly, add a "gold farmer" that gives good amounts of everything, but adds like 100 drama!
How would this go? What sort of missing resource? :)