Glitch, when minimized, you dont seem to gain Demand... Come back to almost zero demand, despite it being gained fast enough to keep up, when active...
Wish the upgrades were just buttons under the progress bars (with little popup descriptions) Add in little bars just above the progress bars, that are a timewise comparison to the supply chain steps just before, to make it easier for us to align them up... It might be a tiny bit less "clean" but for power idlers it would be useful to maximize productivity, and put everything at our greedy little fingertips! Efficiency is everything to us!
Needs better graphics... That one little dot is annoying and hard to catch!
And yes, thats the point to the game, click the one little dot flying around the screen!!! I've only clicked it 3 times so far...
Very fun little game... Maybe add in a few other parts of the game, like torches that will reduce mobs a bit... Maybe mix in a few other kinds of traps...
Fun little game thats good for a short run... Just a thought, put a tiny little bit more power in those early upgrades, since it is a tiny bit slow at the start...
Wonder if an "increase energy regen" upgrade would be nice (natural regen, not fishes) Maybe it could replace the hat? Add 0.2 energy regen per level, much like the fish one, but on natural...
5 energy per tick vs 1 would mean more time spent working, less time eating fish
And it would be nice if we could get some specifics, both in general, and upgrades... Like a little number in the gauge, that tells us specifically how much fuel we have left, and numbers on both the upgrades and repair/refuel, telling us exactly what we are getting...
Just a few thoughts on the "auto" side of the game...
Maybe have it so that auto-poop can keep up with 2x the level of auto-poop in pooping speed (and have auto clicked poop only be worth 60% manually clicked poop)
Ditto in farming, maybe an auto plant and harvest option (that does that at the same 60% efficiency)
And a way to "sell" a board would be nice, since some of them do kind of fall off in the end...
Well, apparently the new game setup crashed the game, and left me (with 23 gods defeated, and 19 rebirths) back at nothing...
Maybe a little warning when you do an update would be good?
Hm sorry that happened but I couldn't find issues which might have caused a crash on the last update. I also only changed some settings which only affect something after you defeated baal.
So the reason might be something different.
Did you shut down your pc without closing the browser, a browser or unity crash or did something else happen to your pc?
I hope you made a backup save not too long ago because it is saved on your pc and I can't really bring it back.
Interesting suggestion: Add a use for GP - 20 gp to add 10k uses on EVERY skill. Will let people reduce the need for clones to "max out" a skill by a LOT, though with every use, it will be less effective the next time...
Likely only really useful 3-4 times max, but would be a VERY nice booster shot of productivity!
Also, maybe an "auto-cap" on unlock, would be useful to allow us to ignore that boring 20-40 mins after a rebirth, especially later on... it kinda breaks a little of the "idle" concept... (added to settings)
If the next at - toggle is active and you put in 13500, it will unlock all your skills while you are idling. You don't have to do this yourself. There is also an option in the setting to let some clones on the previous tier skills, so it is useful for skills which are capped on 1.
It is not as effective as doing it for yourself but I don't intend to make a full idle mode as effective as doing it manually.
Demand is lost when the products reach the final of the belt. Could that be your problem?