Love the basic games... Maybe next time add some crafting of parts with saved materials... Have a sell/store/process feature and give us the option to really upgrade that ship!
Sneaky staff trick, to CHOOSE the "random" staff recharge, only have ONE staff on cooldown when you use the recharge staff...
Consequently, in order of value, its Magic, Harvest, Collecting, Stone, Heaven, Earth, Wealth, and Monetary...
Another suggestion, have Reincarnation, allow you to keep a % of your current currency, as well as giving that "bonus" based on "highest previous" (or maybe change that to a running total of sacrificed currency)
The big reason why Precise is crazy OP is that it still gives STELLAR Damage reduction, but REALLY buffs up Berserk and Nimbleness (since misses dont trigger this), when you get really high AVO in later battles that take longer, this can put you at a massive disadvantage. Burning Rage might sound good, but in longer fights, Active learning can give you a TON of added stats! And both are wiped at the end of the fight, so meh...
Ok, Buffs... Vitality is the best later on (though Swiftness is nice earlier) Sharpness is bleh... Losers is *facepalm*, Adv Placement is ok, I guess, but it doesnt speed things up much, while Lucrative is WOW good ALL THE TIME! Always take Precise (You will see later on) Blood Blade next (Cause regen is AWESOME!) Active Learner next. Lash Out next (nothing here is really stellar) Healing Factor 2nd to last (Again, more regen!) Lastly Vitality Drain (You will rarely be low enough to really use the other two (Though Rule of Tens could be nice if reworked)
Can I suggest that focus be gained by HOVERING over that box, as opposed to clicking only? A little easier on the user, as well as MUCH more laptop friendly... So like half the focus is from clicking, half from hovering.
We need another option on mass dimboost buyer, have break points where the number of boosts bought goes down (to eventually single buys) 1 is REALLY slow early on, but eventually you CANT save up for 2 or 3 at a go... Maybe something like 5,1000;3,1500;2,1800;1 -- This would mean that up to 1000 8th dim, it will buy 5 at a go, then 3 at a go up to 1500 dims, then 2 until 1800, and 1 at a time from then on...
Could do with a little reformatting (to reduce space used) Turn the "get" and "destroy" buttons into + - buttons next to the resource name. I looks ok at the start, but later on its just needlessly cluttered and overly spaced out.
So wish we could get rubies beyond the "unique" 8 that the event seems to want to give us (We could theoretically get 15-17, with active play and scrying...) -hint hint, devs, extra reason to scry, and give more ad revenue!-
Any chance of getting a template editor sometime soon?
Something where we can pull up multiple templates, and edit them, while seeing the differences side by side.
Or maybe an extra import/export for all templates (so as to facilitate a web page option)
Apologies for the trouble. We are looking into it. Thanks!