Also, a suggestion: The "level" number of a tower is not visible when another tower is placed close to it. I have towers clustered in squares, and I can't see the level number of some of the towers because another tower is sitting on top of the number.
I enjoy a flashy, graphical TD as much as the next person, but this distillation is exceptional. The user-controlled turret is a great innovation and one I haven't seen before. Rarely do I find TDs that truly innovate, and that specific element is a great example of it. The remainder of the game is classic TD gameplay true to its form and it cannot be faulted. Waves of easy creeps, upgrade system, and intermittent boss battles. The one thing I do enjoy about flashier games are changing graphics as levels progress, such as different looking towers as they are upgraded and/or different creeps. But really, I'm fine with it.
Forgive my ignorance, but how do I enable spellcasting? Right now I can only attack, I can't use any spells, and the only way I can heal is through (expensive) potions. How do I use all of this mana I've built up?
Great gameplay, amazing music. 5/5 and favorited. I like the idea of "vulnerable" towers in a tower-defense style game. Maybe some consumable defensive structures like walls or trenches? Or at least some way to channel enemies in a given direction, if even temporarily. And of course, more guns and more upgrades are always desirable. I like that this game focuses on unit quantity and unit type as opposed to upgrading existing units (since you can't upgrade units) I feel this is a refreshing take on TD free-path games. And, of course, any good TD needs an unlimited mode.
So for some reason the "meteor shower" weapon only works about half the time for me. Love the game otherwise, definite 5/5, but when I use meteor shower, the targeting line for it only shows up maybe every three tries...and sometimes not at all.
I think I glitched out on Level 1. I pinned him in the corner under a low-placed wall-gun and the gun seemed to fire into him with unlimited ammo, just ad infinitum. Needless to say there was massive damage, but far above what that level required to pass.
The cat got stuck on level 10 on the bottom right rolling-square conveyor. He was too fat I guess and just got stuck at the top, never "entering" the conveyor.
A very thorough, comprehensive game that is intricate in its detail and enjoyable in its gameplay. Sure, the load time is big, but it's only because the game is so big. I have encountered no game faults, only failing because of my less-than-stellar gameplaying style. A definite 5/5. I like the new spree of near console-quality RPGs that are coming to Kongregate. This game would definitely survive and sell on a small handheld gaming system, so I'm glad the developer decided to go online (free) instead.
This really is a pretty good game. It distills the basics of a good RPG into a compact, online form. Granted, the upgrade structure offers way too many branches to go down, and it makes getting a initial grasp of the overall concept of the game a bit daunting of a task. Once you get an approach to the game that you like, it's a pretty nice game, especially for TD/RPG hybrid fans. This is a hybrid that focuses more on the RPG than the TD elements.
This is a lot of information to keep up with using the current gameplay. Maybe leave all the categories open at the same time instead of requiring me to open one, open another, and then combine. Leaving out the two categories openings would make for much cleaner play.
And, to answer some ignorance: AIDS is caused by a virus, not a bacteria.