whats with ALL these f-ing games that have demons in them when there is absolutely no connection between them and the game theme?
its starting to look desperate.
its not just the mantle.
i had the production at 131/cycle.
then i raised burn chamber to lvl1 and the production dropped to 65/cycle.
it was supposed to get the temp up 5% faster. but it looks like the fule gets used up at 205% rate now.
what you mentioned for the hangar i would say: make it drag and drop if you want to make it easy to use.
i think i found some bug ship weapon types dont work as intended.
the blt doesnt attack anything i could see. 0 damage from them.
the art simply attacks the most back enemie possible when they attack. (right now they dont attack at all, having the front position)
the lasers also only attack the back enemie, so it doesnt matter it theoretically hits targets behind the main target. (the target should be the front enemie)
good luck. has potential.
i found an exploit :)
by pressing lower stage, when in battle but fighting at stage 1, the game lags a bit and your shields regen a bit more. i guess same for the npc fleet, but if you have more dps than them you get profit.
everything is limited by timers. etc etc. you need to pay to play for every minute of extra time. and if you are not , you cant play it.
so, pay to play. its fun for the first day.. then it sucks.. unless you pay... which sucks also.
i have a bsic idea for another map (maybe its already in store for the planned next map, but if not: )
-a map that only allows one resource card and all the rest are buffs and buffs that buff other buffs.
and there is only one value for the resource card, which is very low, 0.025 for example and gets buffed up the wazzoo.
the upgrades are unknown. so, one has no clue how much more efficient it will become, so it just comes down to selecting the cheapest upgrade.
no logic/thinking required.
NEXT!