this may be pointless, since i dont know how to code, :)
but it seems to me that the performance issue has to do with a forced fps.
because even when now new cubes are added to the main cube, it still laggs the game. so its not the graphic effects from placing them.
the pirture doesnt even change. and still it creates lag.
so perhaps it gets solved by just lowering the fps?
my best suggestion for the discord interruption would be to display the messages simply in the background color.
not in a selectable overlayed box.
then if we want to react, we can simply click the discord button. it doesnt make it harder to react. it doesnt interrupt the game by having to open/close the chat box quick every 30 seconds. :)
here's whats wrong with it:
the upgrades are incrementally expensive, yes, but that just means you have to select the cheapest upgrade every time.
there's no puzzle for the prices. just the cheapest upgrade every time, done.
hi, could be a great idle game
but atm its not. (alpha stage i guess)
(for example: the bugs with the numbers. sometimes it just gives straight up wrong numbers. you can boost a factory line by putting a pipe in front of it.. ofcourse i couldnt repeat the bug.it was situational, but there are tons of moments where it gives wrong numbers, somehow)
-i would like to see more flexibility. cant connect a pipe to the top of a seller? why not?
-can't buy a extra seller at the start? why not?
you limit the game by being anal.
- cant go from right to left???!!! whats wrong with you? lol
-give all possible block types, right at the start.
-if you want to slow the pase dble.own >> then make them pay research points for it.
-make the blocks as flexible ads possible. can connect any direction.
again: if you want to slow that pace down>> make them pay extra to unlock omni-directional connecting.
love the game tho.
idle ants feels like a step backwards, from idle ants 1
where have the progress bars gone?
did the easy to see progress bars really got replaced with time in text format?
i guess there is some functionality that has been improved that i havnt noticed yet, but at first glance its a step backwards, as far as the ui is concerned.
definitely need the progress bars back. this is ridiculous, having to read the time for every single department. the progress bars show you in a nano second what the situation is. text takes 5 minutes..
the game is a bit too easy.
and then you get bonusses on top of that, when unlocking certain units that are overpowered even.
for example the mole. once you have the mole a mole nest is cheap and when the moles get science... its just over that run, because 10 seconds later you have unlocked all research.
very nice idle game tho. bit easy..
i keep getting the ,message 'you dont have enough cash to build' while trying to delete a conveyor.
i like using my brain. but if this is part of the game mechanic, thats just annoying..
yes, just keep pressing 1 in a corner and it will be much better
also the healing skill will give health that is usefull constantly, where as all the other skkills only last for a few seconds. soeventho the damage skill is usually the best skill in games, in this case the health skill pays off most. especially combined with 'keeping on the move'.
Sorry about that. In the meantime, could you please try playing on chrome as I have never had a crash when playing on chrome.