Don't bother unlocking anything but the plasma turret. Every turret has the same range, and no special abilities, so might as well get the most powerful one, because you end up using nothing but that one anyway. Also 'Learning points' are slow to acquire, don't bother wasting them on other turrets.
Not bad for a half hour or so time waster. Not much replayability, sadly. Completed on first attempt with no problems, but have no desire to play again. The concept is something different, but with static enemies is where it falls down. In order to make the game more challenging and entertaining I would suggest removing the 'click' limits, changing the 1/5/20 drops to use varying resources (1 for 1, 5 for 4, 20 for 15 or suchlike) and get some resistance from the earthlings, even if it is a soldier respawn based on human population total vs alien population total of the territory. Hope you understand what I'm meaning there.
So, I'm madly clicking with the pistol to kill an enemy and *ding* level up. Then I spend points in something I don't want to, and can't undo my selection. This needs fixing. Game is okay, but not that great.
@grounded: Nowhere does it imply this should be used as medicine. Meditation is mentioned, but that's all. It's simply a game, get over yourself. As for the game - some levels had a lack of symmetry for eye placement despite being a mirrored which made completing them difficult, as you could not get even flows. Loses points for that.
Wow, I LOVE getting stuck in a ceiling and then having to refresh my browser because there is no return to main menu option. The level up system is nice, but then again I saw it in FFX. Everything else about the game is fun enough, but that lack of 'Return to main menu' drops a point off what would have been a 5 star game.
Brake works find for me, but that's not my problem - my issue is that when you and another car touch, only you slow down - and it doesn't matter if you run into them or they run into you. More realistic without a minimap, it has a race progress bar, don't need any more.
@maverickrenegade - Did you even read the game instructions? Right there, which was there when I played the game two days before your comment, it says you do not have to complete both challenges at once. And if you didn't have to complete the level objective to complete a challenge, then it isn't very challenging is it? Moron.
Assassin: 50% dodge my ass. I love to see one walk through about eight 4th-5th level upgraded towers shooting at it under frenzy plus a meteor or two, surviving all the way to my gems, and halfway back again. Now I have to start the level ALL OVER again.
This is supposed to be a site where you play a game you want to as much as you want, not a pseudo-facebook farce that you play once a day unless you pay to keep playing. Money grabbing scheme, and the game isn't even that good.
The aiming on this game completely throws me off. I play many FPS games and having the two aiming reticules (I understand the idea, the gun is slower to move than a mouse) makes it hard to shoot accurately at speed. Just have the one at a slower speed. Considering this is the entire game, it's quite a breaker for me. Have to give 3/5 for the main mechanic being broken.
@manodjow: That's insane. "I'll hold the up arrow until it gets to a 0degree angle." Or if you say it stops at directly up, 90degrees, then how do you point the other way? Left/right for angle and up/down for power is the way it has been for a long time.
Too historically innacurate for me - the 'bombers' all look like the BF110, which was not a bomber. Perhaps modelling the actual planes claimed to be bombing, or, since it doesn't seem to matter what type is bombing, just have JU87's or 111's. And reduce the power of the bombers, too. Spitfires would rip any of them to shreds, which is why they needed fighter escorts. Also needs an increasing recruitment cap, as later in the game even the max of 20 won't cover your losses in the slightest. Last thing: Fix the dying builders or firemen glitch. I don't like losing more people than I assign to an area, which hurts my available manpower next turn. Good concept as a resource management game, but needs work. 3/5.
The text was unnecessary, and also slowed things down for me - it was hard to spot differences when they were under the text. Other than that, a good set of images and a good short story.
Idiots blowing the storyline with comments that get rates up. And to Zero2002: By the look of the clothing and housing style, the time frame would appear to be close to a medieval type era, where a job was hard to come by. You didn't just give up a job that gave you shelter and food to end up nowhere with nothing, especially with the circumstances.
I'm confused as to why this piece of **** is rated so high. Many glitches, clunky movement, problematic iventory space, can't walk over an item (wtf), line of sight blocked and unable to move camera, unable to change text speed (I read very fast, couldn't be ***ked waiting so bloody long).. game had potential but got worked badly. Quests are a grind fest - kill 10 of creature. Hand in quest. Get next quest.. get 20 drops from same creature, which don't drop all the time. If it's your quest to get specific items, make the drop rate higher or 100% - take a leaf from Guild Wars on that. Make the drop item a not standard one, activated when you have the appropriate quests. Nothing puts me off a game more than turning it into a grind.