why would anyone want to dissasemble anything though? equipment doesn't count as load for warehouse, while those junky parts do. that seems seriously counterproductive... the only reason i could understand, would be scrapping gear to get RARE materials back - but we know that's not a thing.
aaargh, raids give way too much exp, and rewards are so damn random... i'm not touching that shit. also, a skin that boosts healing effectiveness? first you would have to, say, quantuple base of all healing effects, to make me want use any hp kits...
Vauzhao, yes, if your accuracy was too low, you would know it. like, i've stopped on +155 (250 total) and it's sufficient for first 3 chapters (and cadaver 17), but i fall slightly short on stage 4-3.
interface is so unreadable, hardly have any idea what i'm doing... perhaps devs intentions were good, but the result is even worse than average idle crap.
Xalendare, much improved? i can see no difference, it's the same unbearable shit. we don't need to watch all that shuffling - when it's enemy move, just show me the result they got, and when it's my move, just show me 3 cards. no useless animations. good idea for damn loops, though maybe it should be two or three jumps before portal deactivation.
i've probably made the same comment in the past, but it's still the same problem - somewhere about 3k score, i can no longer see my line of fire, as there's too much colourful, moving shit on the screen, and that's when all fun ends. playing half blind is not really fun. if you could maybe make my weapons significantly brighter, or something like that... they need to stand out. (or at least very visible pointer)
Sakgeres, and that's why i would strongly reccomend against upgrading anything but the final tier equipment - grinder and such. as for that legendary cayman armor - did anyone max it? and is that really possible without buying cans?
there's only one reasonable strategy in this game - get your damage so high that you could oneshot enemies, then think about outrunning them. and Sakgeres - damage is pseudorandom, enemy moves are not random.
evoluchien, i'm pretty sure that both elf and blue witcher are much better than archer (and not only they). as for the knight, the choice is between him and iron heart. but damage has priority over tanking, imho.
as said below, this isn't a bad game, it just sucks as a multiplayer one. movement controls are actually intuitive and simple - unlike those ,,realistic" ones in some other games.
would it be worth something as an action that doesn't end turn? also, it could be buffed by intelligence, but at substantial rate... way higher than abilities.
i would say, everything that is part of your strategy, but falls behind. could be support, slowing, weakening, as well as directly complementary towers - usually to give them more speed and range (through gear).
Tandu, you can still run away, waiting for rare situations when obstacles work to your benefit - even if that's tedious and kinda risky. in the worst case though, keeping the distace reduces number of enemies able to attack you in one round (usually to one). that makes a difference imho.